mesa/src/util/u_queue.h
Timothy Arceri 896885025f util/u_queue: track job size and limit the size of queue growth
When both UTIL_QUEUE_INIT_RESIZE_IF_FULL and
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY are set, we can get into a
situation where the queue never executes and grows to a huge size
due to all other threads being busy.

This is the case with the shader cache when attempting to compile a
huge number of shaders up front. If all threads are busy compiling
shaders the cache queues memory use can climb into the many GBs
very fast.

The use of these two flags with the shader cache is intended to
allow shaders compiled at runtime to be compiled as fast as possible.
To avoid huge memory use but still allow the queue to perform
optimally in the run time compilation case, we now add the ability
to track memory consumed by the jobs in the queue and limit it to
a hardcoded 256MB which should be more than enough.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-09-19 15:03:27 +10:00

277 lines
7.6 KiB
C

/*
* Copyright © 2016 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
* AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*/
/* Job queue with execution in a separate thread.
*
* Jobs can be added from any thread. After that, the wait call can be used
* to wait for completion of the job.
*/
#ifndef U_QUEUE_H
#define U_QUEUE_H
#include <string.h>
#include "util/futex.h"
#include "util/list.h"
#include "util/macros.h"
#include "util/os_time.h"
#include "util/u_atomic.h"
#include "util/u_thread.h"
#ifdef __cplusplus
extern "C" {
#endif
#define UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY (1 << 0)
#define UTIL_QUEUE_INIT_RESIZE_IF_FULL (1 << 1)
#define UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY (1 << 2)
#if defined(__GNUC__) && defined(HAVE_LINUX_FUTEX_H)
#define UTIL_QUEUE_FENCE_FUTEX
#else
#define UTIL_QUEUE_FENCE_STANDARD
#endif
#ifdef UTIL_QUEUE_FENCE_FUTEX
/* Job completion fence.
* Put this into your job structure.
*/
struct util_queue_fence {
/* The fence can be in one of three states:
* 0 - signaled
* 1 - unsignaled
* 2 - unsignaled, may have waiters
*/
uint32_t val;
};
static inline void
util_queue_fence_init(struct util_queue_fence *fence)
{
fence->val = 0;
}
static inline void
util_queue_fence_destroy(struct util_queue_fence *fence)
{
assert(fence->val == 0);
/* no-op */
}
static inline void
util_queue_fence_signal(struct util_queue_fence *fence)
{
uint32_t val = p_atomic_xchg(&fence->val, 0);
assert(val != 0);
if (val == 2)
futex_wake(&fence->val, INT_MAX);
}
/**
* Move \p fence back into unsignalled state.
*
* \warning The caller must ensure that no other thread may currently be
* waiting (or about to wait) on the fence.
*/
static inline void
util_queue_fence_reset(struct util_queue_fence *fence)
{
#ifdef NDEBUG
fence->val = 1;
#else
uint32_t v = p_atomic_xchg(&fence->val, 1);
assert(v == 0);
#endif
}
static inline bool
util_queue_fence_is_signalled(struct util_queue_fence *fence)
{
return fence->val == 0;
}
#endif
#ifdef UTIL_QUEUE_FENCE_STANDARD
/* Job completion fence.
* Put this into your job structure.
*/
struct util_queue_fence {
mtx_t mutex;
cnd_t cond;
int signalled;
};
void util_queue_fence_init(struct util_queue_fence *fence);
void util_queue_fence_destroy(struct util_queue_fence *fence);
void util_queue_fence_signal(struct util_queue_fence *fence);
/**
* Move \p fence back into unsignalled state.
*
* \warning The caller must ensure that no other thread may currently be
* waiting (or about to wait) on the fence.
*/
static inline void
util_queue_fence_reset(struct util_queue_fence *fence)
{
assert(fence->signalled);
fence->signalled = 0;
}
static inline bool
util_queue_fence_is_signalled(struct util_queue_fence *fence)
{
return fence->signalled != 0;
}
#endif
void
_util_queue_fence_wait(struct util_queue_fence *fence);
static inline void
util_queue_fence_wait(struct util_queue_fence *fence)
{
if (unlikely(!util_queue_fence_is_signalled(fence)))
_util_queue_fence_wait(fence);
}
bool
_util_queue_fence_wait_timeout(struct util_queue_fence *fence,
int64_t abs_timeout);
/**
* Wait for the fence to be signaled with a timeout.
*
* \param fence the fence
* \param abs_timeout the absolute timeout in nanoseconds, relative to the
* clock provided by os_time_get_nano.
*
* \return true if the fence was signaled, false if the timeout occurred.
*/
static inline bool
util_queue_fence_wait_timeout(struct util_queue_fence *fence,
int64_t abs_timeout)
{
if (util_queue_fence_is_signalled(fence))
return true;
if (abs_timeout == (int64_t)OS_TIMEOUT_INFINITE) {
_util_queue_fence_wait(fence);
return true;
}
return _util_queue_fence_wait_timeout(fence, abs_timeout);
}
typedef void (*util_queue_execute_func)(void *job, int thread_index);
struct util_queue_job {
void *job;
size_t job_size;
struct util_queue_fence *fence;
util_queue_execute_func execute;
util_queue_execute_func cleanup;
};
/* Put this into your context. */
struct util_queue {
char name[14]; /* 13 characters = the thread name without the index */
mtx_t finish_lock; /* for util_queue_finish and protects threads/num_threads */
mtx_t lock;
cnd_t has_queued_cond;
cnd_t has_space_cond;
thrd_t *threads;
unsigned flags;
int num_queued;
unsigned max_threads;
unsigned num_threads; /* decreasing this number will terminate threads */
int max_jobs;
int write_idx, read_idx; /* ring buffer pointers */
size_t total_jobs_size; /* memory use of all jobs in the queue */
struct util_queue_job *jobs;
/* for cleanup at exit(), protected by exit_mutex */
struct list_head head;
};
bool util_queue_init(struct util_queue *queue,
const char *name,
unsigned max_jobs,
unsigned num_threads,
unsigned flags);
void util_queue_destroy(struct util_queue *queue);
/* optional cleanup callback is called after fence is signaled: */
void util_queue_add_job(struct util_queue *queue,
void *job,
struct util_queue_fence *fence,
util_queue_execute_func execute,
util_queue_execute_func cleanup,
const size_t job_size);
void util_queue_drop_job(struct util_queue *queue,
struct util_queue_fence *fence);
void util_queue_finish(struct util_queue *queue);
/* Adjust the number of active threads. The new number of threads can't be
* greater than the initial number of threads at the creation of the queue,
* and it can't be less than 1.
*/
void
util_queue_adjust_num_threads(struct util_queue *queue, unsigned num_threads);
int64_t util_queue_get_thread_time_nano(struct util_queue *queue,
unsigned thread_index);
/* util_queue needs to be cleared to zeroes for this to work */
static inline bool
util_queue_is_initialized(struct util_queue *queue)
{
return queue->threads != NULL;
}
/* Convenient structure for monitoring the queue externally and passing
* the structure between Mesa components. The queue doesn't use it directly.
*/
struct util_queue_monitoring
{
/* For querying the thread busyness. */
struct util_queue *queue;
/* Counters updated by the user of the queue. */
unsigned num_offloaded_items;
unsigned num_direct_items;
unsigned num_syncs;
};
#ifdef __cplusplus
}
#endif
#endif