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It's trying to get an int smeared across all channels, not trying to get a 1:1 mapping of a subset of a vector's channels. This usually ended up not mattering with ir_to_mesa, since it just smears floats into every chan of a vec4. Fixes: glsl1-temp array with swizzled variable indexing |
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| driclient | ||
| egl | ||
| gallium | ||
| glsl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mapi | ||
| mesa | ||
| talloc | ||
| Makefile | ||
| SConscript | ||