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st_finalize_texture always accesses image at face 0, but it may not be set if we are working with cubemap that had other face set. This fixes crash in piglit same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> |
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| clover | ||
| dri | ||
| glx/xlib | ||
| hgl | ||
| nine | ||
| omx | ||
| osmesa | ||
| va | ||
| vdpau | ||
| wgl | ||
| xa | ||
| xvmc | ||
| README | ||
This directory is a placeholder for incubating state-trackers. Mesa's state-tracker is in src/mesa.