mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-31 16:20:13 +01:00
Intel & AMD Direct3D drivers modify their rounding behaviour for texturing to
match Direct3D expectations. Such behaviour is not conformant in Vulkan, and
Intel hardware lacks a reasonable way to get NVIDIA's behaviour (which uniquely
works for Vulkan & Direct3D). The second best choice is to use
Direct3D-compatible behaviour for Proton (via driconf) and our current
Vulkan-conformant behaviour everywhere else. Given the APIs diverge and there is
no Vulkan extension to control the behaviour explicitly, driconf'ing on the
engineName is the reasonable solution.
anv already has a anv_force_filter_addr_rounding driconf option to force
Direct3D behaviour for certain Direct3D titles. Here we simply apply it to all
D3D10+ titles, aligning us with the Windows driver.
Note that D3D9 does not have this behaviour. We therefore use standard Vulkan
behaviour for D3D9 to avoid breaking D3D9 titles, even though the engineName is
the same as D3D10+.
This is the same solution radv uses, they call it radv_disable_trunc_coord. We
could unify the driconf entries later.
See https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38098#note_3166306
for a more detailed analysis, as well as the linked references:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27337
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25911
https://github.com/HansKristian-Work/vkd3d-proton/pull/1884
This fixes misrendering in piles of Direct3D games run on anv via Proton,
including Assassin's Creed Valhalla.
Cc: mesa-stable
Closes: #13886
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Co-authored-by: Calder Young <cgiacun@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| blorp | ||
| ci | ||
| common | ||
| compiler | ||
| decoder | ||
| dev | ||
| ds | ||
| executor | ||
| genxml | ||
| isl | ||
| mda | ||
| nullhw-layer | ||
| perf | ||
| shaders | ||
| tools | ||
| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||