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These patterns were observed in shaders from parallel-rdp. No shader-db changes on any Intel platform. fossil-db: Meteor Lake, DG2, Ice Lake had Skylake similar results. (Meteor Lake shown) Totals: Instrs: 152535883 -> 152535673 (-0.00%); split: -0.00%, +0.00% Cycle count: 17112406110 -> 17122827810 (+0.06%); split: -0.01%, +0.07% Spill count: 78525 -> 78523 (-0.00%) Fill count: 148132 -> 148127 (-0.00%); split: -0.01%, +0.00% Max live registers: 31855320 -> 31855314 (-0.00%) Totals from 206 (0.03% of 633223) affected shaders: Instrs: 797124 -> 796914 (-0.03%); split: -0.03%, +0.00% Cycle count: 4716743323 -> 4727165023 (+0.22%); split: -0.05%, +0.27% Spill count: 18781 -> 18779 (-0.01%) Fill count: 31381 -> 31376 (-0.02%); split: -0.03%, +0.01% Max live registers: 31872 -> 31866 (-0.02%) Tiger Lake Totals: Instrs: 150560465 -> 150560343 (-0.00%); split: -0.00%, +0.00% Cycle count: 15482372893 -> 15479328542 (-0.02%); split: -0.02%, +0.00% Fill count: 103509 -> 103512 (+0.00%) Max live registers: 31760378 -> 31760374 (-0.00%) Totals from 199 (0.03% of 632445) affected shaders: Instrs: 679513 -> 679391 (-0.02%); split: -0.02%, +0.00% Cycle count: 4258406125 -> 4255361774 (-0.07%); split: -0.09%, +0.02% Fill count: 30609 -> 30612 (+0.01%) Max live registers: 30502 -> 30498 (-0.01%) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30650> |
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| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| rust | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||