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This changes the iteration order of next use distances, so some "random" changes to shader metrics are expected. fossil-db for Navi14: Totals from 1239 (0.82% of 150305) affected shaders: SpillSGPRs: 10559 -> 10562 (+0.03%); split: -0.05%, +0.08% SpillVGPRs: 1632 -> 1863 (+14.15%) CodeSize: 19321468 -> 19304164 (-0.09%); split: -0.09%, +0.01% Instrs: 3593957 -> 3591647 (-0.06%); split: -0.07%, +0.01% Latency: 103120695 -> 102475647 (-0.63%); split: -0.63%, +0.01% InvThroughput: 23897614 -> 23575320 (-1.35%); split: -1.36%, +0.02% VClause: 66406 -> 66943 (+0.81%); split: -0.01%, +0.81% SClause: 118559 -> 118548 (-0.01%) Copies: 310871 -> 308950 (-0.62%); split: -0.69%, +0.08% Branches: 123386 -> 123413 (+0.02%); split: -0.00%, +0.03% These numbers mostly come from parallel-rdp ubershaders. Small changes are also found in the rdr2 and rage2 shader metrics, whereas others are not significantly affected. Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925> |
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