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This adds a new tests directory at the top-level and some extra build infrastructure. The tests use the Google C++ Testing Framework, and they will only be built if configure can detect its availability. The tests are automatically wired-in to run with 'make check'. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Acked-by: Chad Versace <chad.versace@linux.intel.com>
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "fake_glx_screen.h"
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struct glx_screen_vtable fake_glx_screen::vt = {
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indirect_create_context,
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fake_glx_context::create_attribs
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};
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struct glx_screen_vtable fake_glx_screen_direct::vt = {
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fake_glx_context_direct::create,
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fake_glx_context_direct::create_attribs
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};
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const struct glx_context_vtable fake_glx_context::vt = {
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fake_glx_context::destroy,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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};
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int fake_glx_context::contexts_allocated = 0;
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extern "C" struct glx_context *
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indirect_create_context(struct glx_screen *psc, struct glx_config *mode,
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struct glx_context *shareList, int renderType)
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{
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(void) shareList;
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(void) renderType;
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return new fake_glx_context(psc, mode);
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}
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