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This implementation is based on the current URB setup in vec4_visitor, which requires the output register to be stored in the output_reg array at variable's original shader location index. But since nir_lower_io() pass uses the value in var->data.driver_location, we need to put there var->data.location instead, prior to calling nir_lower_io(), so that we end up with the correct index in const_index[0]. The driver_location is not used at all, so this patch also disables the nir_assign_var_locations pass on non-scalar shaders. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> |
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| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||