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Matt Turner 66111bc95a intel/compiler: Drop opt_sampler_eot()
Gen9 and Cherryview have the ability to mark texture instructions with
the End-of-thread bit under some conditions, which allows the texture
result to be written to the render target directly, rather than
returning to the EU.

In order to handle overlapping primitives correctly, we have to use the
'sendc' instruction which stalls until other threads potentially writing
to the same locations in the render target are retired. Unfortunately,
this stall happens before the texture is sampled (rather than in
parallel with stall), so for some literal edge cases (like the diagonal
edge between two triangles forming a rectangle) there can be a
performance penalty. As a result, it's probably not a good idea to use
this optimization in general.

I had planned to leave it enabled only for BLORP, where we use rectangle
primitives and are typically clearing/blitting an entire render target
without any overlapping primitives, but I noticed that the optimization
wasn't applied in some normal cases anyway. For example, in the piglit
test tests/shaders/glsl-fs-texture2d-bias.shader_test it is applied to
one BLORP-blit shader but not another due to some kind of mishandling of
register types (the destination register type of the texture operation
is UD while the color source of the render target write is F).

Additionally the instruction scheduler assumed that the combined texture
and render target write operation took 0 cycles, leading to cycle
estimates that are wildly inaccurate. Since the optimization was not
implemented for SIMD32 and our decision whether to use the SIMD32
program is made by comparing the estimated performance with that of the
SIMD16 shader, we wrongly threw out a bunch of SIMD32 programs that are
likely profitable.

   total cycles in shared programs: 472807891 -> 473784245 (0.21%)
   cycles in affected programs: 108277 -> 1084631 (901.72%)
   helped: 0
   HURT: 1290

   total sends in shared programs: 998955 -> 1000245 (0.13%)
   sends in affected programs: 1400 -> 2690 (92.14%)
   helped: 0
   HURT: 1290

   LOST:   0
   GAINED: 33

This patch shows no performance changes in Intel's Mesa performance CI.

Given the problems, the lack of evidence that the pass improves
performance, and the fact that the hardware feature was removed from
subsequent GPU generations, I think that the pass is not valuable and
should be removed.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5412>
2020-06-12 19:01:26 +00:00
.appveyor Appveyor: Quickly fix meson build. 2019-11-14 21:45:23 +00:00
.gitlab/issue_templates gitlab: Ask about reproduction rate in the issue template 2020-05-20 10:20:00 +00:00
.gitlab-ci ci: Disable some flaky tests on turnip. 2020-06-12 18:39:58 +00:00
bin tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: update calendar, add news item, and link releases notes for 20.0.8 2020-06-12 17:23:38 +00:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include EGL: sync headers with Khronos 2020-05-25 14:06:38 +00:00
scons scons/windows: Support build with LLVM 10. 2020-04-14 08:40:56 +00:00
src intel/compiler: Drop opt_sampler_eot() 2020-06-12 19:01:26 +00:00
subprojects meson: use github URL for wraps instead of completely unreliable wrapdb 2020-01-16 23:06:43 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: fix possible spuriously run of jobs 2020-06-10 16:13:50 +00:00
.mailmap .mailmap: add an alias for Andres Gomez 2020-04-30 14:33:20 +03:00
.travis.yml travis: autodetect python version instead of hard-coding it 2019-12-21 20:23:08 +00:00
Android.common.mk tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
Android.mk freedreno: android: fix build failure on android due to python version 2020-02-07 16:34:49 +00:00
appveyor.yml appveyor: Remove Meson job. 2020-04-01 01:13:21 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build meson: remove "empty array"/"array of an empty string" confusion 2020-06-02 19:36:12 +00:00
meson_options.txt meson: remove "empty array"/"array of an empty string" confusion 2020-06-02 19:36:12 +00:00
README.rst docs: remove mailing list as way of submitting patches 2019-12-12 09:09:50 +11:00
REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
SConstruct tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
VERSION cut 20.1 branch 2020-04-29 23:52:43 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.