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Cannonlake hardware adds a new resolve type in 3DSTATE_PS called FAST_CLEAR_0 which does an ambiguate. Now that the hardware can do it directly, we should use that instead of binding the CCS as a render target and doing it manually. This was tested with a full Vulkan CTS run on Cannonlake. Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> |
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| .. | ||
| blorp.c | ||
| blorp.h | ||
| blorp_blit.c | ||
| blorp_clear.c | ||
| blorp_genX_exec.h | ||
| blorp_nir_builder.h | ||
| blorp_priv.h | ||
| meson.build | ||
| TODO | ||