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This was an oversight of VK_KHR_dynamic_rendering_local_read which has
been addressed by VK_KHR_maintenance10 which introduced new flags to
give more information to implementations.
The Vulkan spec says:
"VK_RENDERING_ATTACHMENT_INPUT_ATTACHMENT_FEEDBACK_BIT_KHR is
intended to give implementations similar information as a subpass
where an attachment could be used as both a color attachment and
input attachment. Some implementations require extra work to make
this scenario work beyond just considering the image layouts.
Implementations which have no such considerations may treat this
flag as a noop. The primary use case for this flag is to enable
feedback loops inside a single shader."
"Applications are encouraged to use
VK_RENDERING_LOCAL_READ_CONCURRENT_ACCESS_CONTROL_BIT_KHR if
maintenance10 is available and they use feedback loops with
VK_KHR_dynamic_rendering_local_read. Feedback loops are still
allowed when not using the rendering flag, but the performance
implication was an oversight in the original definition of
VK_KHR_dynamic_rendering_local_read."
Because it's clearly defined by the Vulkan spec, let's just pessimize
always to avoid relying on some shaders state which require to do very
late decompression passes. This will allow us to do more cleanups and
optimizations related to the framebuffer. Also note that DRLR is still
a niche feature.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39538>
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| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.