mesa/src/gallium
Christoph Bumiller 65303c49d1 d3d1x: switch to TGSI SAMPLE opcodes
We don't want to clutter the code or handicap new hardware for
the sake of ancient GPUs on which d3d1x won't ever be used,
much less be fully compliant, anyway.
2011-10-21 23:00:36 +02:00
..
auxiliary gallivm: Eliminate tgsi_util_get_full_src_register_sign_mode call. 2011-10-16 14:18:42 +01:00
docs gallium: add new query types and missing documentation 2011-10-20 18:03:23 +02:00
drivers r600g: cleanup r600_reset_blittable_to_compressed 2011-10-21 03:34:54 +02:00
include Add solaris detection for PIPE_ARCH_LITTLE_ENDIAN/PIPE_ARCH_BIG_ENDIAN 2011-10-20 17:02:12 -07:00
state_trackers d3d1x: switch to TGSI SAMPLE opcodes 2011-10-21 23:00:36 +02:00
targets st/xorg: fix build when /lib/gallium directory does not exist yet 2011-10-17 22:57:27 +02:00
tests gallium: rename ZS stencil type to UINT (v2) 2011-10-11 16:13:29 +01:00
tools tools/trace: Dump NULL literally. 2011-09-29 17:43:36 +01:00
winsys winsys/svga: Remove some unneeded debug code 2011-10-19 15:33:26 +02:00
Android.common.mk android: build gallium auxiliaries 2011-08-21 02:01:48 +08:00
Android.mk r600g: move all files from winsys/r600 into drivers/r600 2011-09-30 23:19:52 +02:00
Makefile
Makefile.template gallium: add $(PROGS_DEPS) as dependencies for $(PROGS) 2010-09-27 14:11:12 +02:00
README.portability
SConscript xorg/vmwgfx: Kill this target. It's not used anymore. 2011-09-30 09:30:59 +02:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.