mesa/src/gallium/drivers/zink
2021-06-09 17:26:52 +00:00
..
ci ci/zink: Skip flaky GLX test 2021-06-09 10:24:56 +00:00
nir_to_spirv zink: remove variable length arrays in ntv 2021-06-09 15:08:38 +00:00
driinfo_zink.h zink: implement uniform inlining 2021-04-08 03:00:48 +00:00
meson.build zink: Fix MacOS compiling issues 2021-06-04 08:58:16 +00:00
nir_lower_dynamic_bo_access.c zink: apply Delete All The Code methodology to the ubo/ssbo variables 2021-03-17 01:27:00 +00:00
zink_batch.c Revert "Revert "zink: call tc_driver_internal_flush_notify() on flush"" 2021-06-04 17:05:47 +00:00
zink_batch.h zink: abstract descriptor functionality and make descriptor structs private 2021-05-25 20:53:00 -04:00
zink_blit.c zink: track max slot idx for descriptor types 2021-05-11 22:39:50 -04:00
zink_clear.c zink: clamp clear_buffer values 2021-05-27 00:23:04 +00:00
zink_clear.h zink: add a pipe_context::clear_buffer hook 2021-05-07 17:00:30 +00:00
zink_compiler.c nir, nir/algebraic: add byte/word insertion instructions 2021-06-08 08:57:42 +00:00
zink_compiler.h zink: add a second descriptor manager 2021-06-01 23:29:19 +00:00
zink_context.c Revert "Revert "zink: call tc_driver_internal_flush_notify() on flush"" 2021-06-04 17:05:47 +00:00
zink_context.h zink: create dummy surface/bufferview for null descriptor use 2021-06-02 16:53:57 +00:00
zink_descriptors.c zink: use VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL when possible 2021-06-04 15:10:11 +00:00
zink_descriptors.h zink: add a second descriptor manager 2021-06-01 23:29:19 +00:00
zink_descriptors_lazy.c zink: add a second descriptor manager 2021-06-01 23:29:19 +00:00
zink_device_info.py zink: hook up push descriptor and descriptor template extensions 2021-05-26 03:55:37 +00:00
zink_draw.c zink: use VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL when possible 2021-06-04 15:10:11 +00:00
zink_extensions.py zink/codegen: prefer first definition of prop/feature structs 2021-04-30 12:02:04 +00:00
zink_fence.c zink: use zink_screen_handle_vkresult() for fence and timeline waiting 2021-05-05 02:46:06 +00:00
zink_fence.h zink: implement threaded context 2021-03-31 20:16:05 -04:00
zink_format.c zink: Fix VK_FORMAT_A8B8G8R8_SRGB_PACK32 mapping on big-endian 2021-01-10 21:15:46 +00:00
zink_format.h zink: make zink_format all about raw format-translation 2020-12-16 20:51:33 +00:00
zink_format_test.c zink: add format test 2020-12-16 20:51:33 +00:00
zink_framebuffer.c zink: replace context-based null framebuffer surfaces with internal ones 2021-06-02 16:53:57 +00:00
zink_framebuffer.h zink: make fb ref func return bool on free 2021-03-22 08:49:26 -04:00
zink_helpers.h zink: move filter-helper to separate helper-header 2019-11-13 09:12:36 +01:00
zink_instance.py zink: untangle have_EXT_debug_utils and ZINK_DEBUG_VALIDATION 2021-05-29 09:02:13 +00:00
zink_pipeline.c zink: start using dynamic front face state 2021-05-07 02:00:54 +00:00
zink_pipeline.h zink: start using dynamic front face state 2021-05-07 02:00:54 +00:00
zink_program.c nir: Move workgroup_size and workgroup_variable_size into common shader_info 2021-06-08 09:23:55 -07:00
zink_program.h zink: replace has_descriptors program member with a util function 2021-05-25 20:52:38 -04:00
zink_public.h zink: hook up driconf 2020-10-05 12:26:30 -04:00
zink_query.c zink: immediately return false when getting query result if it's not gonna happen 2021-05-14 03:15:09 +00:00
zink_query.h zink: store conditional render predicate to query and split out start/stop 2021-03-24 12:35:18 +00:00
zink_render_pass.c zink: use VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL when possible 2021-06-04 15:10:11 +00:00
zink_render_pass.h zink: use VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL when possible 2021-06-04 15:10:11 +00:00
zink_resource.c zink: limit images we mark as cube-compatible 2021-06-07 11:47:17 +00:00
zink_resource.h zink: track number of fb attachment binds on resources 2021-06-04 15:10:11 +00:00
zink_screen.c zink: populate maxSampleLocationGridSize for all available sample sizes on init 2021-06-09 17:26:52 +00:00
zink_screen.h zink: populate maxSampleLocationGridSize for all available sample sizes on init 2021-06-09 17:26:52 +00:00
zink_shader_keys.h zink: add fastpath for getting default shader variants 2021-04-29 03:43:08 +00:00
zink_state.c zink: use VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL when possible 2021-06-04 15:10:11 +00:00
zink_state.h zink: start using dynamic front face state 2021-05-07 02:00:54 +00:00
zink_surface.c zink: add a util function to create a null surface 2021-06-02 16:53:57 +00:00
zink_surface.h zink: add a util function to create a null surface 2021-06-02 16:53:57 +00:00