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It is very common to have bcsel where the second and third sources are both constants. This results in a situation where we would want to emit a SEL with two constant sources, but that's not allowed. Previously, we would load both constants into registers, then let constant propagation copy the last constant into the SEL instruction. This results in the constant using an entire SIMD register instead of a single channel. Instead, copy propagate both sources, then let the combine-constants pass do its thing. In the worst case, this stores the constant in a single channel of the SIMD register. In the best case, it reuses a value that was loaded into a register to satisfy another instruction. shader-db results: Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown) total instructions in shared programs: 19951549 -> 19948709 (-0.01%) instructions in affected programs: 482795 -> 479955 (-0.59%) helped: 1184 / HURT: 3 total cycles in shared programs: 858584724 -> 858205341 (-0.04%) cycles in affected programs: 356168375 -> 355788992 (-0.11%) helped: 1448 / HURT: 1195 total spills in shared programs: 6569 -> 6255 (-4.78%) spills in affected programs: 912 -> 598 (-34.43%) helped: 58 / HURT: 0 total fills in shared programs: 8218 -> 7813 (-4.93%) fills in affected programs: 1570 -> 1165 (-25.80%) helped: 58 / HURT: 0 LOST: 6 GAINED: 16 Broadwell total instructions in shared programs: 17819660 -> 17819389 (<.01%) instructions in affected programs: 1078129 -> 1077858 (-0.03%) helped: 1067 / HURT: 304 total cycles in shared programs: 904722624 -> 905035016 (0.03%) cycles in affected programs: 362583117 -> 362895509 (0.09%) helped: 1381 / HURT: 1123 total spills in shared programs: 17884 -> 17922 (0.21%) spills in affected programs: 5088 -> 5126 (0.75%) helped: 55 / HURT: 152 total fills in shared programs: 25533 -> 26290 (2.96%) fills in affected programs: 12992 -> 13749 (5.83%) helped: 61 /HURT: 295 LOST: 7 GAINED: 24 Haswell total instructions in shared programs: 16678080 -> 16673976 (-0.02%) instructions in affected programs: 1162893 -> 1158789 (-0.35%) helped: 1584 / HURT: 7 total cycles in shared programs: 880180082 -> 879932525 (-0.03%) cycles in affected programs: 364067522 -> 363819965 (-0.07%) helped: 1226 / HURT: 976 total spills in shared programs: 14937 -> 14428 (-3.41%) spills in affected programs: 7866 -> 7357 (-6.47%) helped: 351 / HURT: 5 total fills in shared programs: 17572 -> 16975 (-3.40%) fills in affected programs: 11028 -> 10431 (-5.41%) helped: 350 / HURT: 3 LOST: 8 GAINED: 16 Ivy Bridge total instructions in shared programs: 15704044 -> 15703158 (<.01%) instructions in affected programs: 304513 -> 303627 (-0.29%) helped: 707 / HURT: 0 total cycles in shared programs: 433560149 -> 433471118 (-0.02%) cycles in affected programs: 19299650 -> 19210619 (-0.46%) helped: 687 / HURT: 395 LOST: 2 GAINED: 9 Sandy Bridge total instructions in shared programs: 13913386 -> 13912884 (<.01%) instructions in affected programs: 195687 -> 195185 (-0.26%) helped: 455 / HURT: 0 total cycles in shared programs: 741156272 -> 741136266 (<.01%) cycles in affected programs: 10934349 -> 10914343 (-0.18%) helped: 578 / HURT: 289 LOST: 9 GAINED: 4 Iron Lake and GM45 had similar results. (Iron Lake shown) total instructions in shared programs: 8364056 -> 8364042 (<.01%) instructions in affected programs: 5178 -> 5164 (-0.27%) helped: 10 / HURT: 0 total cycles in shared programs: 248759794 -> 248757940 (<.01%) cycles in affected programs: 4305246 -> 4303392 (-0.04%) helped: 183 / HURT: 24 fossil-db results: Tiger Lake Instructions in all programs: 156943594 -> 156802601 (-0.1%) Instructions helped: 20595 Instructions hurt: 23248 Cycles in all programs: 7512086950 -> 7528386387 (+0.2%) Cycles helped: 29531 Cycles hurt: 27837 Spills in all programs: 13500 -> 5643 (-58.2%) Spills helped: 394 Spills hurt: 22 Fills in all programs: 18943 -> 6306 (-66.7%) Fills helped: 394 Fills hurt: 11 Gained: 93 Lost: 76 Ice Lake Instructions in all programs: 141395899 -> 141249621 (-0.1%) Instructions helped: 30067 Instructions hurt: 3 Cycles in all programs: 9097127057 -> 9089668235 (-0.1%) Cycles helped: 32268 Cycles hurt: 24315 Spills in all programs: 13695 -> 7564 (-44.8%) Spills helped: 403 Fills in all programs: 18400 -> 8494 (-53.8%) Fills helped: 403 Gained: 114 Lost: 137 Skylake Instructions in all programs: 131948328 -> 131826063 (-0.1%) Instructions helped: 29968 Instructions hurt: 3 Cycles in all programs: 8794778440 -> 8793934844 (-0.0%) Cycles helped: 32705 Cycles hurt: 23575 Spills in all programs: 10526 -> 7039 (-33.1%) Spills helped: 403 Fills in all programs: 11025 -> 7728 (-29.9%) Fills helped: 403 Gained: 102 Lost: 250 Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7698> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.