mesa/src/compiler
Georg Lehmann 00a8be3414 nir: Print nir_selection_control_divergent_always_taken.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17921>
2022-10-11 15:42:54 +00:00
..
clc nir: add a nir_opt_if_options enum 2022-08-10 12:55:39 +00:00
glsl glsl: Remove lower_vec_index_to_swizzle. 2022-10-03 17:18:31 +00:00
isaspec isaspec: Move isa_decode(..) declaration 2022-09-03 19:26:04 +00:00
nir nir: Print nir_selection_control_divergent_always_taken. 2022-10-11 15:42:54 +00:00
spirv spirv: Enable OpEmitMeshTasksEXT workaround for Clay Shader Compiler 2022-10-01 03:59:20 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp compiler/types: Don't place members in the previous substruct's end padding 2022-06-09 22:55:37 +00:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir: Add a pass to lower mediump temps and shared mem. 2022-09-01 22:39:39 +00:00
nir_types.h nir: Add a pass to lower mediump temps and shared mem. 2022-09-01 22:39:39 +00:00
shader_enums.c nir+ir3: Rename load_size_ir3 to load_center_rhw_ir3. 2022-07-11 16:56:05 +00:00
shader_enums.h gallium: use gl shader types as the basis for the gallium ones 2022-08-04 08:17:39 +00:00
shader_info.h nir, anv, hasvk, radv: pull uses_wide_subgroup_intrinsics into shader_info 2022-09-20 10:19:21 +00:00