mesa/src/broadcom/common/v3d_util.h
Iago Toral Quiroga cb9d079739 v3d,v3dv: don't use max internal bpp for tile sizing in V3D 7.x
We can use the actual bpp of each color attachment to compute real
tile memory requirements, which may allow us to choose a larger tile
size configuration than in V3D 4.2 in certain scenarios.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00

82 lines
2.7 KiB
C

/*
* Copyright © 2021 Raspberry Pi Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef V3D_UTIL_H
#define V3D_UTIL_H
#include "util/macros.h"
#include "common/v3d_device_info.h"
#include "compiler/shader_enums.h"
#include "util/format/u_formats.h"
uint32_t
v3d_csd_choose_workgroups_per_supergroup(struct v3d_device_info *devinfo,
bool has_subgroups,
bool has_tsy_barrier,
uint32_t threads,
uint32_t num_wgs,
uint32_t wg_size);
void
v3d_choose_tile_size(const struct v3d_device_info *devinfo,
uint32_t color_attachment_count,
uint32_t max_internal_bpp,
uint32_t total_color_bpp,
bool msaa,
bool double_buffer,
uint32_t *width,
uint32_t *height);
uint32_t
v3d_translate_pipe_swizzle(enum pipe_swizzle swizzle);
uint32_t
v3d_hw_prim_type(enum mesa_prim prim_type);
uint32_t
v3d_internal_bpp_words(uint32_t internal_bpp);
/* Some configuration packets want the size on log2, but starting at 0 for
* size 8.
*/
static inline uint8_t
log2_tile_size(uint32_t size)
{
switch(size) {
case 8:
return 0;
case 16:
return 1;
case 32:
return 2;
case 64:
return 3;
default:
unreachable("Unsupported tile width/height");
}
}
uint32_t
v3d_compute_rt_row_row_stride_128_bits(uint32_t tile_width,
uint32_t bpp);
#endif