mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-22 15:18:09 +02:00
Similar to the GS copy shader except that NIR is unused because the shader is written directly using ACO IR. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6384>
86 lines
2.7 KiB
C
86 lines
2.7 KiB
C
/*
|
|
* Copyright © 2019 Valve Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include "ac_shader_args.h"
|
|
#include "radv_constants.h"
|
|
#include "util/list.h"
|
|
#include "compiler/shader_enums.h"
|
|
#include "amd_family.h"
|
|
|
|
struct radv_shader_args {
|
|
struct ac_shader_args ac;
|
|
struct radv_shader_info *shader_info;
|
|
const struct radv_nir_compiler_options *options;
|
|
|
|
struct ac_arg descriptor_sets[MAX_SETS];
|
|
struct ac_arg ring_offsets;
|
|
struct ac_arg scratch_offset;
|
|
|
|
struct ac_arg vertex_buffers;
|
|
struct ac_arg rel_auto_id;
|
|
struct ac_arg vs_prim_id;
|
|
struct ac_arg es2gs_offset;
|
|
|
|
struct ac_arg oc_lds;
|
|
struct ac_arg merged_wave_info;
|
|
struct ac_arg tess_factor_offset;
|
|
struct ac_arg tes_rel_patch_id;
|
|
struct ac_arg tes_u;
|
|
struct ac_arg tes_v;
|
|
|
|
/* HW GS */
|
|
/* On gfx10:
|
|
* - bits 0..11: ordered_wave_id
|
|
* - bits 12..20: number of vertices in group
|
|
* - bits 22..30: number of primitives in group
|
|
*/
|
|
struct ac_arg gs_tg_info;
|
|
struct ac_arg gs2vs_offset;
|
|
struct ac_arg gs_wave_id;
|
|
struct ac_arg gs_vtx_offset[6];
|
|
|
|
/* Streamout */
|
|
struct ac_arg streamout_buffers;
|
|
struct ac_arg streamout_write_idx;
|
|
struct ac_arg streamout_config;
|
|
struct ac_arg streamout_offset[4];
|
|
|
|
/* NGG GS */
|
|
struct ac_arg ngg_gs_state;
|
|
|
|
bool is_gs_copy_shader;
|
|
bool is_trap_handler_shader;
|
|
};
|
|
|
|
static inline struct radv_shader_args *
|
|
radv_shader_args_from_ac(struct ac_shader_args *args)
|
|
{
|
|
struct radv_shader_args *radv_args = NULL;
|
|
return (struct radv_shader_args *) container_of(args, radv_args, ac);
|
|
}
|
|
|
|
void radv_declare_shader_args(struct radv_shader_args *args,
|
|
gl_shader_stage stage,
|
|
bool has_previous_stage,
|
|
gl_shader_stage previous_stage);
|
|
|