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When the FS requires it, set the VertexAttributeBypass and LegacyBaryAssignmentDisable bits accordingly. Also program the provoking vertex to give us the per-vertex attributes in the order the Vulkan specification dictates, and track its dynamic value for the FS to pick up constant interpolated inputs correctly. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34445> |
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| blorp | ||
| ci | ||
| common | ||
| compiler | ||
| decoder | ||
| dev | ||
| ds | ||
| executor | ||
| genxml | ||
| isl | ||
| nullhw-layer | ||
| perf | ||
| shaders | ||
| tools | ||
| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||