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Mike Blumenkrantz 62508b76b6 llvmpipe: save mesh shader when calling u_blitter
this otherwise causes the draw module to use mesh shaders when blitting

cc: mesa-stable

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
(cherry picked from commit 58dd7afa0e)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40488>
2026-03-17 18:59:19 +01:00
.ci-farms Revert "ci: lima farm maintenance" 2026-02-11 15:51:45 +01:00
.ci-farms-disabled Revert "ci: lima farm maintenance" 2026-02-11 15:51:45 +01:00
.github/workflows
.gitlab
.gitlab-ci ci: disable debian-ppc64el and debian-s390x 2026-03-11 23:21:08 +01:00
.marge/hooks
android
bin pick-ui: add Backport-to: * as a synonym to Cc: mesa-stable 2026-02-25 14:22:19 +01:00
build-support
docs docs: add sha sum for 26.0.2 2026-03-12 13:12:05 +01:00
include Revert "renderdoc: Add Haiku platform support" 2026-01-07 09:08:46 +00:00
licenses
src llvmpipe: save mesh shader when calling u_blitter 2026-03-17 18:59:19 +01:00
subprojects
.clang-format meson: Restore .clang-format for ninja clang-format target 2026-02-04 18:39:34 +01:00
.clang-format-ignore
.clang-format-include
.dir-locals.el
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.gitlab-ci.yml pvr/ci: Add dEQP-VK testing for BXS-4-64 on TI AM68 SK 2026-01-20 09:19:16 +00:00
.graphqlrc.yml
.mailmap
.mr-label-maker.yml mr-label-maker: tag src/virtio/virtgpu_kumquat* as part of gfxstream 2026-01-05 17:01:39 +00:00
.pick_status.json llvmpipe: save mesh shader when calling u_blitter 2026-03-17 18:59:19 +01:00
.shellcheckrc
clippy.toml
CODEOWNERS
meson.build meson: Include DirectX-Headers dependency for all VK Windows builds 2026-02-25 14:22:20 +01:00
meson.options meson: add mpeg12dec as a video-codec 2026-01-20 22:42:08 +00:00
README.rst
rustfmt.toml
VERSION VERSION: bump for 26.0.2 2026-03-12 12:56:33 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.