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We would compute a new buffer, but never point the hardware at the new buffer. This partially fixes glsl-routing, as now it get the updated uniform for which attribute to draw. |
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| driclient | ||
| egl | ||
| gallium | ||
| glsl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mapi | ||
| mesa | ||
| talloc | ||
| Makefile | ||
| SConscript | ||