mesa/src/kosmickrisp
Aitor Camacho 622ebba476 kk: Correctly release pipeline handles at shader destroy
The condition to release Metal pipelines incorrectly checks which shader
stage we are destroying leading to leads when graphics pipelines had to
be released.

Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39454>
2026-01-22 15:50:30 +00:00
..
bridge kk: add mtl_device_get_gpu_timestamp bridge 2025-12-16 18:30:21 +00:00
compiler kk: Use nir_opt_shrink_stores 2026-01-22 15:32:43 +00:00
util
vulkan kk: Correctly release pipeline handles at shader destroy 2026-01-22 15:50:30 +00:00
.clang-format
kosmicomp.c kk: Bundle nir_to_msl options into a struct for easier option addition 2026-01-22 15:32:43 +00:00
meson.build