mesa/src
Joakim Sindholt 622858884f r300-gallium: organize fragment/vertex shaders
Appart from separating r3xx/r5xx fragment shaders, a more consistent
naming scheme has been applied. From now on:
r300 = all chips
r3xx = R300/R400 only
r5xx = R500 only
This way r300_fragment_shader is the master struct, and the structs
r3xx_fragment_shader and r5xx_fragment_shader inherits it.
2009-06-26 01:13:06 +02:00
..
driclient g3dvl: Fix some memory leaks. 2009-01-10 13:52:06 -05:00
egl Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
gallium r300-gallium: organize fragment/vertex shaders 2009-06-26 01:13:06 +02:00
glew glew: correct misspelling of glFramebufferTextureLayer 2009-06-18 10:13:55 +01:00
glu Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
glut Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
glw Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
glx Merge branch 'mesa_7_5_branch' 2009-06-24 08:54:37 -06:00
mesa radeon: fix hw texture limits 2009-06-25 15:57:33 +02:00
xvmc g3dvl: Return BadAlloc if we can't create an XvMC surface. 2009-01-18 21:40:10 -05:00
Makefile Create $(TOP)/$(LIB_DIR) for install, too 2008-06-23 08:14:49 -06:00
SConscript glew: Initial import. 2009-01-23 12:32:35 +00:00