mesa/src
Eric Anholt 6216a5b495 mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.
Until GL 3.0, there isn't any requirement on the actual sizes of
channels chosen.  By falling back to 16 here, we can correctly support
ARB_texture_float on original i965 hardware, which can't correctly
filter 32-bit floats.
2011-11-22 13:58:38 -08:00
..
egl egl: silence unused var warning 2011-11-10 16:00:46 -07:00
gallium r600g: handle all remaining CAPs 2011-11-22 20:56:51 +01:00
gbm gbm/dri: avoid crash in dri_screen_create 2011-08-04 14:09:34 +02:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl glsl: convervative_depth is not allowed in the vertex shader 2011-11-22 20:56:50 +01:00
glu glu: Fix deprecated conversion from string constant to ‘char*’ warning. 2011-11-09 10:24:37 +00:00
glx drisw: Enable SGI_make_current_read for direct contexts 2011-11-01 13:52:48 -04:00
mapi mesa,glsl,mapi: Put extern "C" { ... } where appropriate. 2011-11-09 10:24:37 +00:00
mesa mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat. 2011-11-22 13:58:38 -08:00
Makefile
SConscript scons: Unbreak mingw build. 2011-09-20 20:50:48 +01:00