mesa/src
Ilia Mirkin 618ff11457 freedreno/a3xx: don't use half precision shaders for int/float32
Integer outputs end up getting mangled due to cov.f32f16, and float32
loses precision. Use full precision shaders in both of those cases.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-30 13:04:28 -05:00
..
egl egl: remove egl_gallium from the loader 2014-11-14 16:16:12 +01:00
gallium freedreno/a3xx: don't use half precision shaders for int/float32 2014-11-30 13:04:28 -05:00
gbm dri/kms: Always zero out struct drm_mode_create_dumb 2014-11-16 01:03:40 +00:00
getopt
glsl glsl: Use | action in the lexer source to avoid duplicating the float action 2014-11-27 11:43:59 +00:00
glx glx/dri3: Implement LIBGL_SHOW_FPS=1 for DRI3/Present. 2014-10-29 15:13:58 -07:00
gtest gtest: Update to 1.7.0. 2014-04-14 00:06:53 -07:00
hgl gallium/targets: Break haiku state_tracker out to own directory 2014-08-28 21:27:29 -04:00
loader loader: Check dlsym() did not fail in libudev_get_device_name_for_fd() 2014-09-23 10:25:02 +03:00
mapi glapi: Remove dead mesadef.py. 2014-11-26 20:31:15 +00:00
mesa i965: Add _CACHE_ in brw_cache_id enum names. 2014-11-29 02:18:47 -08:00
util util: update hash type comments 2014-11-26 20:04:13 +11:00
Makefile.am automake: handle gallium SUBDIRs in gallium/Makefile 2014-08-13 00:46:54 +01:00
SConscript util: Move ralloc to a new src/util directory. 2014-08-04 11:06:58 -07:00