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This change was meant as a stepping stone to use PMADDUBSW SSSE3
instruction, but actually this refactoring by itself yields a 10%
speedup on texture intensive shaders (e.g, Google Earth's ocean water
w/o S3TC on a Ivy Bridge machine), while giving yielding exactly the
same results, whereas PMADDUBSW only gave an extra 5%, at the expense of
2bits of precision in the interpolation.
I belive that the speedup of this change comes from the reduced register
pressure (as 8.8 fixed point intermediates take twice the space of 8bit
unorm).
Also, not dealing with 8.8 simplifies lp_bld_sample_aos.c code
substantially -- it's no longer necessary to have code duplicated for
low and high register halfs.
Note about lp_build_sample_mipmap(): the path for num_quads > 1 is never
executed (as it is faster on AVX to split the 256bit wide texture
computation into two 128bit chunks, in order to leverage integer
opcodes). This path might be useful in the future, so in order to
verify this change did not break that path I had to apply this change:
@@ -1662,11 +1662,11 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
/*
* we only try 8-wide sampling with soa as it appears to
* be a loss with aos with AVX (but it should work).
* (It should be faster if we'd support avx2)
*/
- if (num_quads == 1 || !use_aos) {
+ if (/* num_quads == 1 || ! */ use_aos) {
if (num_quads > 1) {
if (mip_filter == PIPE_TEX_MIPFILTER_NONE) {
LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
/*
and then run texfilt mesademo:
LP_NATIVE_VECTOR_WIDTH=256 ./texfilt
Ran whole piglit without regressions.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.