mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-27 07:58:14 +02:00
Android14+ relies on at least 2 queues for vulkan skia/UI rendering. More explained [here][1] [1]: https://gitlab.freedesktop.org/mesa/mesa/-/work_items/11326 Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41213>
122 lines
4.2 KiB
C
122 lines
4.2 KiB
C
/*
|
|
* Copyright © 2020 Raspberry Pi Ltd
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*/
|
|
#ifndef V3DV_LIMITS_H
|
|
#define V3DV_LIMITS_H
|
|
|
|
#include "drm-uapi/v3d_drm.h"
|
|
#include "util/detect_os.h"
|
|
|
|
#if DETECT_OS_ANDROID
|
|
#define V3DV_MAX_QUEUES 4
|
|
#else
|
|
#define V3DV_MAX_QUEUES 1
|
|
#endif
|
|
|
|
|
|
/* From vulkan spec "If the multiple viewports feature is not enabled,
|
|
* scissorCount must be 1", ditto for viewportCount. For now we don't support
|
|
* that feature.
|
|
*/
|
|
#define MAX_VIEWPORTS 1
|
|
#define MAX_SCISSORS 1
|
|
|
|
#define MAX_VBS 16
|
|
#define MAX_VERTEX_ATTRIBS 16
|
|
|
|
#define MAX_SETS 16
|
|
|
|
#define MAX_PUSH_CONSTANTS_SIZE 128
|
|
|
|
#define MAX_SAMPLED_IMAGES 16
|
|
#define MAX_STORAGE_IMAGES 4
|
|
#define MAX_INPUT_ATTACHMENTS 4
|
|
|
|
#define MAX_UNIFORM_BUFFERS 16
|
|
#define MAX_INLINE_UNIFORM_BUFFERS 4
|
|
#define MAX_INLINE_UNIFORM_BLOCK_SIZE 4096
|
|
#define MAX_STORAGE_BUFFERS 8
|
|
|
|
#define MAX_DYNAMIC_UNIFORM_BUFFERS 8
|
|
#define MAX_DYNAMIC_STORAGE_BUFFERS 4
|
|
#define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + \
|
|
MAX_DYNAMIC_STORAGE_BUFFERS)
|
|
|
|
#define MAX_MULTIVIEW_VIEW_COUNT 16
|
|
|
|
#define V3DV_SUPPORTED_SHADER_STAGES 4
|
|
|
|
#define V3DV_MAX_PLANE_COUNT 3
|
|
|
|
/* Minimum required by the Vulkan 1.1 spec */
|
|
#define MAX_MEMORY_ALLOCATION_SIZE (1ull << 30)
|
|
|
|
/* Maximum performance counters number */
|
|
#define V3D_MAX_PERFCNT 93
|
|
|
|
/* Number of perfmons required to handle all supported performance counters */
|
|
#define V3DV_MAX_PERFMONS DIV_ROUND_UP(V3D_MAX_PERFCNT, \
|
|
DRM_V3D_MAX_PERF_COUNTERS)
|
|
|
|
#define MAX_STAGES 3
|
|
|
|
#define MAX_TOTAL_TEXTURE_SAMPLERS (V3D_MAX_TEXTURE_SAMPLERS * MAX_STAGES)
|
|
|
|
/* This tracks state BOs for both textures and samplers, so we
|
|
* multiply by 2.
|
|
*/
|
|
#define MAX_TOTAL_STATES (2 * V3D_MAX_TEXTURE_SAMPLERS * MAX_STAGES)
|
|
|
|
#define MAX_TOTAL_UNIFORM_BUFFERS ((MAX_UNIFORM_BUFFERS + \
|
|
MAX_INLINE_UNIFORM_BUFFERS) * MAX_STAGES)
|
|
#define MAX_TOTAL_STORAGE_BUFFERS (MAX_STORAGE_BUFFERS * MAX_STAGES)
|
|
|
|
/* These are tunable parameters in the HW design, but all the V3D
|
|
* implementations agree.
|
|
*/
|
|
#define V3D_UIFCFG_BANKS 8
|
|
#define V3D_UIFCFG_PAGE_SIZE 4096
|
|
#define V3D_UIFCFG_XOR_VALUE (1 << 4)
|
|
#define V3D_PAGE_CACHE_SIZE (V3D_UIFCFG_PAGE_SIZE * V3D_UIFCFG_BANKS)
|
|
#define V3D_UBLOCK_SIZE 64
|
|
#define V3D_UIFBLOCK_SIZE (4 * V3D_UBLOCK_SIZE)
|
|
#define V3D_UIFBLOCK_ROW_SIZE (4 * V3D_UIFBLOCK_SIZE)
|
|
|
|
#define PAGE_UB_ROWS (V3D_UIFCFG_PAGE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
|
|
#define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
|
|
#define PAGE_CACHE_UB_ROWS (V3D_PAGE_CACHE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
|
|
#define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
|
|
|
|
/* Pre-generating packets needs to consider changes in packet sizes across hw
|
|
* versions. Keep things simple and allocate enough space for any supported
|
|
* version. We ensure the size is large enough through static asserts.
|
|
*/
|
|
#define V3DV_TEXTURE_SHADER_STATE_LENGTH 32
|
|
#define V3DV_SAMPLER_STATE_LENGTH 24
|
|
#define V3DV_BLEND_CFG_LENGTH 5
|
|
#define V3DV_CFG_BITS_LENGTH 4
|
|
#define V3DV_GL_SHADER_STATE_RECORD_LENGTH 36
|
|
#define V3DV_VCM_CACHE_SIZE_LENGTH 2
|
|
#define V3DV_GL_SHADER_STATE_ATTRIBUTE_RECORD_LENGTH 16
|
|
#define V3DV_STENCIL_CFG_LENGTH 6
|
|
|
|
#endif /* V3DV_LIMITS_H */
|