mesa/src/panfrost/util/pan_lower_framebuffer.c
Alyssa Rosenzweig 60d647f9de panfrost: Determine unpacked type for formats
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5265>
2020-06-01 15:46:23 +00:00

86 lines
3.6 KiB
C

/*
* Copyright (C) 2020 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors (Collabora):
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
*/
/**
* Implements framebuffer format conversions in software for Midgard/Bifrost
* blend shaders. This pass is designed for a single render target; Midgard
* duplicates blend shaders for MRT to simplify everything. A particular
* framebuffer format may be categorized as 1) typed load available, 2) typed
* unpack available, or 3) software unpack only, and likewise for stores. The
* first two types are handled in the compiler backend directly, so this module
* is responsible for identifying type 3 formats (hardware dependent) and
* inserting appropriate ALU code to perform the conversion from the packed
* type to a designated unpacked type, and vice versa.
*
* The unpacked type depends on the format:
*
* - For 32-bit float formats, 32-bit floats.
* - For other floats, 16-bit floats.
* - For 32-bit ints, 32-bit ints.
* - For 8-bit ints, 8-bit ints.
* - For other ints, 16-bit ints.
*
* The rationale is to optimize blending and logic op instructions by using the
* smallest precision necessary to store the pixel losslessly.
*/
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_format_convert.h"
#include "util/format/u_format.h"
#include "pan_lower_framebuffer.h"
/* Determines the unpacked type best suiting a given format, so the rest of the
* pipeline may be adjusted accordingly */
nir_alu_type
pan_unpacked_type_for_format(const struct util_format_description *desc)
{
int c = util_format_get_first_non_void_channel(desc->format);
if (c == -1)
unreachable("Void format not renderable");
bool large = (desc->channel[c].size > 16);
bool bit8 = (desc->channel[c].size == 8);
assert(desc->channel[c].size <= 32);
if (desc->channel[c].normalized)
return large ? nir_type_float32 : nir_type_float16;
switch (desc->channel[c].type) {
case UTIL_FORMAT_TYPE_UNSIGNED:
return bit8 ? nir_type_uint8 :
large ? nir_type_uint32 : nir_type_uint16;
case UTIL_FORMAT_TYPE_SIGNED:
return bit8 ? nir_type_int8 :
large ? nir_type_int32 : nir_type_int16;
case UTIL_FORMAT_TYPE_FLOAT:
return large ? nir_type_float32 : nir_type_float16;
default:
unreachable("Format not renderable");
}
}