mesa/src/compiler
Caio Oliveira 608504c774 nir/print: Reformat the preds/succs block information
- Always print preds in same line as block name;
- Use a single line for empty blocks;
- Align preds/succs with the instructions.

```
if %29 {
    block b4:    // preds: b3
    32     %30 = load_const (0x00000000 = 0.000000)
    32x4   %31 = @vulkan_resource_index (%30 (0x0)) (desc_set=0, binding=0, desc_type=SSBO)
    32x4   %32 = @load_vulkan_descriptor (%31) (desc_type=SSBO)
    32x4   %33 = deref_cast (Storage *)%32 (ssbo Storage)  (ptr_stride=0, align_mul=4, align_offset=0)
    32x4   %34 = deref_struct &%33->fail (ssbo uint)  // &((Storage *)%32)->fail
    32     %36 = @deref_atomic (%34, %35 (0x1)) (access=1, atomic_op=iadd)
                 // succs: b6
} else {
    block b5:  // preds: b3, succs: b6
}
```

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23564>
2023-07-03 22:18:07 +00:00
..
clc compiler/clc: Switch to use nir_foreach_function_impl in function nir_lower_libclc 2023-07-03 19:16:48 +00:00
glsl glsl: Use nir_remove_non_entrypoints to simplify the code 2023-07-03 21:45:35 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir/print: Reformat the preds/succs block information 2023-07-03 22:18:07 +00:00
spirv spirv: Use nir_builder_at 2023-07-03 15:21:37 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: set alignment=1 by default for handling empty struct/interface in glsl_types.cpp 2023-06-28 21:16:05 +00:00
glsl_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
meson.build compiler: Move spirv into a module of its own 2023-06-20 16:18:08 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
nir_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
shader_enums.c compiler: Add mesa_scope_name() function 2023-06-19 23:29:26 +00:00
shader_enums.h util: reinstate ENUM_PACKED 2023-06-21 21:51:59 +00:00
shader_info.h spirv: add support for SpvCapabilityFragmentBarycentricKHR 2023-06-02 13:25:43 +00:00