mesa/src/gallium
Dave Airlie 604d89c2d1 llvmpipe: fix undefined shift 1 << 31.
Pointed out by coverity.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-04-12 08:54:02 +10:00
..
auxiliary draw: fix undefined shift of (1 << 31) 2019-04-12 08:53:10 +10:00
docs Gallium: Add new CAP that indicated whether IO array definitions can be shriked 2019-04-10 11:09:40 +02:00
drivers llvmpipe: fix undefined shift 1 << 31. 2019-04-12 08:54:02 +10:00
include Gallium: Add new CAP that indicated whether IO array definitions can be shriked 2019-04-10 11:09:40 +02:00
state_trackers st/va: reverse qt matrix back to its original order 2019-04-09 10:51:03 -04:00
targets kmsro: Extend to include armada-drm 2019-04-11 15:53:29 +00:00
tests gallium: Make sure we return is_unorm/is_snorm for compressed formats. 2019-01-25 13:06:50 -08:00
tools trace: Fix parsing of recent traces. 2018-06-04 21:06:31 +01:00
winsys kmsro: Add lima renderonly support 2019-04-11 09:57:53 +08:00
Android.common.mk Android: rework LLVM build support 2017-05-11 13:52:21 +01:00
Android.mk iris: add Android build 2019-02-21 10:26:10 -08:00
Automake.inc gallium: Fix automake for Android (v2) 2018-06-27 19:58:16 -07:00
Makefile.am Switch imx to kmsro and remove the imx winsys 2019-01-28 11:50:08 -06:00
meson.build gallium: add lima driver 2019-04-11 09:57:53 +08:00
README.portability
SConscript gallium: move ddebug, noop, rbug, trace to auxiliary to improve build times 2018-04-13 14:08:14 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.