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185 lines
3.9 KiB
Makefile
185 lines
3.9 KiB
Makefile
#src/glsl/pp/Makefile
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TOP = ../..
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include $(TOP)/configs/current
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LIBNAME = glsl
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LIBGLCPP_SOURCES = \
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glcpp/glcpp-lex.c \
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glcpp/glcpp-parse.c \
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glcpp/pp.c
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GLCPP_SOURCES = \
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$(LIBGLCPP_SOURCES) \
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glcpp/glcpp.c
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C_SOURCES = \
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$(LIBGLCPP_SOURCES)
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CXX_SOURCES = \
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ast_expr.cpp \
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ast_function.cpp \
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ast_to_hir.cpp \
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ast_type.cpp \
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builtin_function.cpp \
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glsl_lexer.cpp \
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glsl_parser.cpp \
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glsl_parser_extras.cpp \
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glsl_types.cpp \
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glsl_symbol_table.cpp \
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hir_field_selection.cpp \
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ir_algebraic.cpp \
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ir_basic_block.cpp \
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ir_clone.cpp \
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ir_constant_expression.cpp \
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ir_constant_folding.cpp \
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ir_constant_propagation.cpp \
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ir_constant_variable.cpp \
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ir_copy_propagation.cpp \
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ir.cpp \
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ir_dead_code.cpp \
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ir_dead_code_local.cpp \
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ir_dead_functions.cpp \
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ir_div_to_mul_rcp.cpp \
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ir_explog_to_explog2.cpp \
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ir_expression_flattening.cpp \
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ir_function_can_inline.cpp \
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ir_function.cpp \
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ir_function_inlining.cpp \
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ir_hierarchical_visitor.cpp \
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ir_hv_accept.cpp \
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ir_if_simplification.cpp \
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ir_if_to_cond_assign.cpp \
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ir_import_prototypes.cpp \
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ir_lower_jumps.cpp \
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ir_mat_op_to_vec.cpp \
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ir_mod_to_fract.cpp \
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ir_noop_swizzle.cpp \
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ir_print_visitor.cpp \
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ir_reader.cpp \
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ir_rvalue_visitor.cpp \
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ir_set_program_inouts.cpp \
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ir_structure_splitting.cpp \
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ir_sub_to_add_neg.cpp \
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ir_swizzle_swizzle.cpp \
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ir_tree_grafting.cpp \
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ir_validate.cpp \
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ir_variable.cpp \
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ir_variable_refcount.cpp \
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ir_vec_index_to_cond_assign.cpp \
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ir_vec_index_to_swizzle.cpp \
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linker.cpp \
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link_functions.cpp \
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loop_analysis.cpp \
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loop_controls.cpp \
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loop_unroll.cpp \
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lower_noise.cpp \
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lower_texture_projection.cpp \
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lower_variable_index_to_cond_assign.cpp \
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opt_redundant_jumps.cpp \
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s_expression.cpp
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LIBS = \
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$(TOP)/src/glsl/libglsl.a \
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$(TALLOC_LIBS)
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APPS = glsl_compiler glcpp/glcpp
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GLSL2_C_SOURCES = \
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../mesa/program/hash_table.c \
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../mesa/program/symbol_table.c
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GLSL2_CXX_SOURCES = \
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main.cpp
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GLSL2_OBJECTS = \
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$(GLSL2_C_SOURCES:.c=.o) \
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$(GLSL2_CXX_SOURCES:.cpp=.o)
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### Basic defines ###
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DEFINES += \
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$(LIBRARY_DEFINES) \
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$(API_DEFINES)
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GLCPP_OBJECTS = \
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$(GLCPP_SOURCES:.c=.o) \
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../mesa/program/hash_table.o
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OBJECTS = \
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$(C_SOURCES:.c=.o) \
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$(CXX_SOURCES:.cpp=.o)
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INCLUDES = \
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$(TALLOC_CFLAGS) \
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-I. \
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-I../mesa \
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-I../mapi \
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-I../../include \
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$(LIBRARY_INCLUDES)
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ALL_SOURCES = \
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$(C_SOURCES) \
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$(CXX_SOURCES) \
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$(GLSL2_CXX_SOURCES) \
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$(GLSL2_C_SOURCES)
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##### TARGETS #####
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default: depend lib$(LIBNAME).a $(APPS)
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lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
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$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
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depend: $(ALL_SOURCES) Makefile
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rm -f depend
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touch depend
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$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
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# Remove .o and backup files
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clean:
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rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
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-rm -f $(APPS)
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# Dummy target
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install:
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@echo -n ""
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##### RULES #####
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glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
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$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
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glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
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$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
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.cpp.o:
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$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
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.c.o:
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$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
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glsl_lexer.cpp: glsl_lexer.lpp
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flex --nounistd -o$@ $<
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glsl_parser.cpp: glsl_parser.ypp
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bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
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glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
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flex --nounistd -o$@ $<
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glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
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bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
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builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
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@echo Bootstrapping the compiler...
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cp builtins/tools/builtin_function.cpp .
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make glsl_compiler
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@echo Regenerating builtin_function.cpp...
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./builtins/tools/generate_builtins.py > builtin_function.cpp
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@echo Rebuilding the real compiler...
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make glsl_compiler
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-include depend
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