mesa/src
Rob Clark 5fd152bae8 freedreno/ir3: add dev ptr to ir3_compiler
And use this for allocating bo's to hold the shader binary, rather than
accessing the dev via ctx ptr.  One step towards making shaders sharable
across contexts.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-03-01 19:20:33 -05:00
..
compiler glsl: Initialize gl_shader_program::EmptyUniformLocations. 2016-03-01 11:41:29 -08:00
egl Android: clean-up and fix DRI module path handling 2016-02-29 10:51:44 +00:00
gallium freedreno/ir3: add dev ptr to ir3_compiler 2016-03-01 19:20:33 -05:00
gbm gbm.h: Add a missing stddef.h include for size_t. 2015-10-30 19:12:14 +00:00
getopt
glx glx: update to updated version of EXT_create_context_es2_profile 2016-02-03 15:44:51 -05:00
gtest
hgl
loader virtio_gpu: Add PCI ID to driver map 2016-01-23 12:35:24 +10:00
mapi mesa: add GL_EXT_texture_border_clamp support 2016-02-22 10:38:56 -05:00
mesa mesa: Remove NV_fragment_program remnants from dlist.c. 2016-03-01 11:41:30 -08:00
util util: fix new gcc6 warnings 2016-02-18 17:10:55 -05:00
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00