mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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1507 lines
53 KiB
C
1507 lines
53 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#pragma once
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <pthread.h>
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#include <assert.h>
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#include <i915_drm.h>
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#ifdef HAVE_VALGRIND
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#include <valgrind.h>
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#include <memcheck.h>
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#define VG(x) x
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#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
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#else
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#define VG(x)
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#endif
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#include "brw_device_info.h"
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#include "util/macros.h"
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#include "util/list.h"
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#define VK_PROTOTYPES
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_intel.h>
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#include <vulkan/vk_ext_khr_swapchain.h>
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#include <vulkan/vk_ext_khr_device_swapchain.h>
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#include "anv_entrypoints.h"
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#include "brw_context.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define ICD_LOADER_MAGIC 0x01CDC0DE
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typedef union _VK_LOADER_DATA {
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uintptr_t loaderMagic;
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void *loaderData;
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} VK_LOADER_DATA;
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#define anv_noreturn __attribute__((__noreturn__))
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#define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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static inline uint32_t
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align_u32(uint32_t v, uint32_t a)
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{
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return (v + a - 1) & ~(a - 1);
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}
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static inline int32_t
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align_i32(int32_t v, int32_t a)
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{
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return (v + a - 1) & ~(a - 1);
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}
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/** Alignment must be a power of 2. */
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static inline bool
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anv_is_aligned(uintmax_t n, uintmax_t a)
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{
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assert(a == (a & -a));
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return (n & (a - 1)) == 0;
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}
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static inline uint32_t
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anv_minify(uint32_t n, uint32_t levels)
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{
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if (unlikely(n == 0))
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return 0;
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else
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return MAX(n >> levels, 1);
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}
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static inline bool
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anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask)
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{
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if (*inout_mask & clear_mask) {
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*inout_mask &= ~clear_mask;
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return true;
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} else {
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return false;
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}
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}
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#define for_each_bit(b, dword) \
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for (uint32_t __dword = (dword); \
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(b) = __builtin_ffs(__dword) - 1, __dword; \
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__dword &= ~(1 << (b)))
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#define typed_memcpy(dest, src, count) ({ \
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static_assert(sizeof(*src) == sizeof(*dest), ""); \
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memcpy((dest), (src), (count) * sizeof(*(src))); \
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})
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/* Define no kernel as 1, since that's an illegal offset for a kernel */
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#define NO_KERNEL 1
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struct anv_common {
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VkStructureType sType;
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const void* pNext;
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};
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/* Whenever we generate an error, pass it through this function. Useful for
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* debugging, where we can break on it. Only call at error site, not when
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* propagating errors. Might be useful to plug in a stack trace here.
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*/
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VkResult __vk_errorf(VkResult error, const char *file, int line, const char *format, ...);
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#ifdef DEBUG
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#define vk_error(error) __vk_errorf(error, __FILE__, __LINE__, NULL);
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#define vk_errorf(error, format, ...) __vk_errorf(error, __FILE__, __LINE__, format, ## __VA_ARGS__);
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#else
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#define vk_error(error) error
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#define vk_errorf(error, format, ...) error
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#endif
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void __anv_finishme(const char *file, int line, const char *format, ...)
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anv_printflike(3, 4);
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void anv_loge(const char *format, ...) anv_printflike(1, 2);
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void anv_loge_v(const char *format, va_list va);
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/**
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* Print a FINISHME message, including its source location.
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*/
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#define anv_finishme(format, ...) \
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__anv_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__);
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/* A non-fatal assert. Useful for debugging. */
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#ifdef DEBUG
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#define anv_assert(x) ({ \
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if (unlikely(!(x))) \
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fprintf(stderr, "%s:%d ASSERT: %s\n", __FILE__, __LINE__, #x); \
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})
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#else
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#define anv_assert(x)
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#endif
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/**
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* If a block of code is annotated with anv_validate, then the block runs only
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* in debug builds.
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*/
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#ifdef DEBUG
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#define anv_validate if (1)
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#else
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#define anv_validate if (0)
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#endif
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void anv_abortf(const char *format, ...) anv_noreturn anv_printflike(1, 2);
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void anv_abortfv(const char *format, va_list va) anv_noreturn;
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#define stub_return(v) \
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do { \
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anv_finishme("stub %s", __func__); \
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return (v); \
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} while (0)
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#define stub() \
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do { \
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anv_finishme("stub %s", __func__); \
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return; \
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} while (0)
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/**
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* A dynamically growable, circular buffer. Elements are added at head and
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* removed from tail. head and tail are free-running uint32_t indices and we
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* only compute the modulo with size when accessing the array. This way,
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* number of bytes in the queue is always head - tail, even in case of
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* wraparound.
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*/
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struct anv_vector {
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uint32_t head;
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uint32_t tail;
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uint32_t element_size;
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uint32_t size;
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void *data;
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};
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int anv_vector_init(struct anv_vector *queue, uint32_t element_size, uint32_t size);
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void *anv_vector_add(struct anv_vector *queue);
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void *anv_vector_remove(struct anv_vector *queue);
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static inline int
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anv_vector_length(struct anv_vector *queue)
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{
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return (queue->head - queue->tail) / queue->element_size;
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}
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static inline void *
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anv_vector_head(struct anv_vector *vector)
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{
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assert(vector->tail < vector->head);
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return (void *)((char *)vector->data +
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((vector->head - vector->element_size) &
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(vector->size - 1)));
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}
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static inline void *
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anv_vector_tail(struct anv_vector *vector)
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{
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return (void *)((char *)vector->data + (vector->tail & (vector->size - 1)));
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}
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static inline void
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anv_vector_finish(struct anv_vector *queue)
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{
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free(queue->data);
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}
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#define anv_vector_foreach(elem, queue) \
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static_assert(__builtin_types_compatible_p(__typeof__(queue), struct anv_vector *), ""); \
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for (uint32_t __anv_vector_offset = (queue)->tail; \
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elem = (queue)->data + (__anv_vector_offset & ((queue)->size - 1)), __anv_vector_offset < (queue)->head; \
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__anv_vector_offset += (queue)->element_size)
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struct anv_bo {
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int gem_handle;
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/* Index into the current validation list. This is used by the
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* validation list building alrogithm to track which buffers are already
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* in the validation list so that we can ensure uniqueness.
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*/
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uint32_t index;
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/* Last known offset. This value is provided by the kernel when we
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* execbuf and is used as the presumed offset for the next bunch of
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* relocations.
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*/
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uint64_t offset;
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uint64_t size;
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void *map;
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};
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/* Represents a lock-free linked list of "free" things. This is used by
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* both the block pool and the state pools. Unfortunately, in order to
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* solve the ABA problem, we can't use a single uint32_t head.
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*/
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union anv_free_list {
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struct {
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int32_t offset;
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/* A simple count that is incremented every time the head changes. */
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uint32_t count;
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};
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uint64_t u64;
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};
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#define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { 1, 0 } })
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struct anv_block_state {
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union {
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struct {
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uint32_t next;
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uint32_t end;
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};
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uint64_t u64;
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};
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};
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struct anv_block_pool {
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struct anv_device *device;
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struct anv_bo bo;
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/* The offset from the start of the bo to the "center" of the block
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* pool. Pointers to allocated blocks are given by
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* bo.map + center_bo_offset + offsets.
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*/
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uint32_t center_bo_offset;
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/* Current memory map of the block pool. This pointer may or may not
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* point to the actual beginning of the block pool memory. If
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* anv_block_pool_alloc_back has ever been called, then this pointer
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* will point to the "center" position of the buffer and all offsets
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* (negative or positive) given out by the block pool alloc functions
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* will be valid relative to this pointer.
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*
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* In particular, map == bo.map + center_offset
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*/
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void *map;
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int fd;
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/**
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* Array of mmaps and gem handles owned by the block pool, reclaimed when
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* the block pool is destroyed.
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*/
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struct anv_vector mmap_cleanups;
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uint32_t block_size;
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union anv_free_list free_list;
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struct anv_block_state state;
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union anv_free_list back_free_list;
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struct anv_block_state back_state;
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};
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/* Block pools are backed by a fixed-size 2GB memfd */
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#define BLOCK_POOL_MEMFD_SIZE (1ull << 32)
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/* The center of the block pool is also the middle of the memfd. This may
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* change in the future if we decide differently for some reason.
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*/
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#define BLOCK_POOL_MEMFD_CENTER (BLOCK_POOL_MEMFD_SIZE / 2)
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static inline uint32_t
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anv_block_pool_size(struct anv_block_pool *pool)
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{
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return pool->state.end + pool->back_state.end;
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}
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struct anv_state {
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int32_t offset;
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uint32_t alloc_size;
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void *map;
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};
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struct anv_fixed_size_state_pool {
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size_t state_size;
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union anv_free_list free_list;
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struct anv_block_state block;
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};
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#define ANV_MIN_STATE_SIZE_LOG2 6
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#define ANV_MAX_STATE_SIZE_LOG2 10
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#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2)
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struct anv_state_pool {
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struct anv_block_pool *block_pool;
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struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
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};
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struct anv_state_stream {
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struct anv_block_pool *block_pool;
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uint32_t next;
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uint32_t current_block;
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uint32_t end;
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};
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void anv_block_pool_init(struct anv_block_pool *pool,
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struct anv_device *device, uint32_t block_size);
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void anv_block_pool_finish(struct anv_block_pool *pool);
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int32_t anv_block_pool_alloc(struct anv_block_pool *pool);
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int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool);
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void anv_block_pool_free(struct anv_block_pool *pool, int32_t offset);
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void anv_state_pool_init(struct anv_state_pool *pool,
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struct anv_block_pool *block_pool);
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void anv_state_pool_finish(struct anv_state_pool *pool);
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struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
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size_t state_size, size_t alignment);
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void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
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void anv_state_stream_init(struct anv_state_stream *stream,
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struct anv_block_pool *block_pool);
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void anv_state_stream_finish(struct anv_state_stream *stream);
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struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream,
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uint32_t size, uint32_t alignment);
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/**
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* Implements a pool of re-usable BOs. The interface is identical to that
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* of block_pool except that each block is its own BO.
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*/
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struct anv_bo_pool {
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struct anv_device *device;
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uint32_t bo_size;
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void *free_list;
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};
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void anv_bo_pool_init(struct anv_bo_pool *pool,
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struct anv_device *device, uint32_t block_size);
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void anv_bo_pool_finish(struct anv_bo_pool *pool);
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VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo);
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void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo);
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void *anv_resolve_entrypoint(uint32_t index);
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extern struct anv_dispatch_table dtable;
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#define ANV_CALL(func) ({ \
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if (dtable.func == NULL) { \
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size_t idx = offsetof(struct anv_dispatch_table, func) / sizeof(void *); \
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dtable.entrypoints[idx] = anv_resolve_entrypoint(idx); \
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} \
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dtable.func; \
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})
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struct anv_physical_device {
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VK_LOADER_DATA _loader_data;
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struct anv_instance * instance;
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uint32_t chipset_id;
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const char * path;
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const char * name;
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const struct brw_device_info * info;
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uint64_t aperture_size;
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};
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struct anv_instance {
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VK_LOADER_DATA _loader_data;
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void * pAllocUserData;
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PFN_vkAllocFunction pfnAlloc;
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PFN_vkFreeFunction pfnFree;
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uint32_t apiVersion;
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uint32_t physicalDeviceCount;
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struct anv_physical_device physicalDevice;
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struct anv_wsi_implementation * wsi_impl[VK_PLATFORM_NUM_KHR];
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};
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VkResult anv_init_wsi(struct anv_instance *instance);
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void anv_finish_wsi(struct anv_instance *instance);
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struct anv_meta_state {
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struct {
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VkPipeline pipeline;
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} clear;
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struct {
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VkRenderPass render_pass;
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/** Pipeline that blits from a 2D image. */
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VkPipeline pipeline_2d_src;
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/** Pipeline that blits from a 3D image. */
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VkPipeline pipeline_3d_src;
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VkPipelineLayout pipeline_layout;
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VkDescriptorSetLayout ds_layout;
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} blit;
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};
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struct anv_queue {
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VK_LOADER_DATA _loader_data;
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struct anv_device * device;
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struct anv_state_pool * pool;
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};
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struct anv_device {
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VK_LOADER_DATA _loader_data;
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struct anv_instance * instance;
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uint32_t chipset_id;
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struct brw_device_info info;
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int context_id;
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int fd;
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struct anv_bo_pool batch_bo_pool;
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struct anv_block_pool dynamic_state_block_pool;
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struct anv_state_pool dynamic_state_pool;
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struct anv_block_pool instruction_block_pool;
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struct anv_block_pool surface_state_block_pool;
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struct anv_state_pool surface_state_pool;
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struct anv_meta_state meta_state;
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struct anv_state border_colors;
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struct anv_queue queue;
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struct anv_block_pool scratch_block_pool;
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struct anv_compiler * compiler;
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pthread_mutex_t mutex;
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};
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void *
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anv_instance_alloc(struct anv_instance * instance,
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size_t size,
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size_t alignment,
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VkSystemAllocType allocType);
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void
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anv_instance_free(struct anv_instance * instance,
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void * mem);
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void *
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anv_device_alloc(struct anv_device * device,
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size_t size,
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size_t alignment,
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VkSystemAllocType allocType);
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void
|
|
anv_device_free(struct anv_device * device,
|
|
void * mem);
|
|
|
|
void* anv_gem_mmap(struct anv_device *device,
|
|
uint32_t gem_handle, uint64_t offset, uint64_t size);
|
|
void anv_gem_munmap(void *p, uint64_t size);
|
|
uint32_t anv_gem_create(struct anv_device *device, size_t size);
|
|
void anv_gem_close(struct anv_device *device, int gem_handle);
|
|
int anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
|
|
int anv_gem_wait(struct anv_device *device, int gem_handle, int64_t *timeout_ns);
|
|
int anv_gem_execbuffer(struct anv_device *device,
|
|
struct drm_i915_gem_execbuffer2 *execbuf);
|
|
int anv_gem_set_tiling(struct anv_device *device, int gem_handle,
|
|
uint32_t stride, uint32_t tiling);
|
|
int anv_gem_create_context(struct anv_device *device);
|
|
int anv_gem_destroy_context(struct anv_device *device, int context);
|
|
int anv_gem_get_param(int fd, uint32_t param);
|
|
int anv_gem_get_aperture(int fd, uint64_t *size);
|
|
int anv_gem_handle_to_fd(struct anv_device *device, int gem_handle);
|
|
int anv_gem_fd_to_handle(struct anv_device *device, int fd);
|
|
int anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
|
|
|
|
VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
|
|
|
|
struct anv_reloc_list {
|
|
size_t num_relocs;
|
|
size_t array_length;
|
|
struct drm_i915_gem_relocation_entry * relocs;
|
|
struct anv_bo ** reloc_bos;
|
|
};
|
|
|
|
VkResult anv_reloc_list_init(struct anv_reloc_list *list,
|
|
struct anv_device *device);
|
|
void anv_reloc_list_finish(struct anv_reloc_list *list,
|
|
struct anv_device *device);
|
|
|
|
uint64_t anv_reloc_list_add(struct anv_reloc_list *list,
|
|
struct anv_device *device,
|
|
uint32_t offset, struct anv_bo *target_bo,
|
|
uint32_t delta);
|
|
|
|
struct anv_batch_bo {
|
|
/* Link in the anv_cmd_buffer.owned_batch_bos list */
|
|
struct list_head link;
|
|
|
|
struct anv_bo bo;
|
|
|
|
/* Bytes actually consumed in this batch BO */
|
|
size_t length;
|
|
|
|
/* Last seen surface state block pool bo offset */
|
|
uint32_t last_ss_pool_bo_offset;
|
|
|
|
struct anv_reloc_list relocs;
|
|
};
|
|
|
|
struct anv_batch {
|
|
struct anv_device * device;
|
|
|
|
void * start;
|
|
void * end;
|
|
void * next;
|
|
|
|
struct anv_reloc_list * relocs;
|
|
|
|
/* This callback is called (with the associated user data) in the event
|
|
* that the batch runs out of space.
|
|
*/
|
|
VkResult (*extend_cb)(struct anv_batch *, void *);
|
|
void * user_data;
|
|
};
|
|
|
|
void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords);
|
|
void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other);
|
|
uint64_t anv_batch_emit_reloc(struct anv_batch *batch,
|
|
void *location, struct anv_bo *bo, uint32_t offset);
|
|
|
|
struct anv_address {
|
|
struct anv_bo *bo;
|
|
uint32_t offset;
|
|
};
|
|
|
|
#define __gen_address_type struct anv_address
|
|
#define __gen_user_data struct anv_batch
|
|
|
|
static inline uint64_t
|
|
__gen_combine_address(struct anv_batch *batch, void *location,
|
|
const struct anv_address address, uint32_t delta)
|
|
{
|
|
if (address.bo == NULL) {
|
|
return address.offset + delta;
|
|
} else {
|
|
assert(batch->start <= location && location < batch->end);
|
|
|
|
return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta);
|
|
}
|
|
}
|
|
|
|
#include "gen7_pack.h"
|
|
#include "gen75_pack.h"
|
|
#undef GEN8_3DSTATE_MULTISAMPLE
|
|
#include "gen8_pack.h"
|
|
|
|
#define anv_batch_emit(batch, cmd, ...) do { \
|
|
void *__dst = anv_batch_emit_dwords(batch, cmd ## _length); \
|
|
struct cmd __template = { \
|
|
cmd ## _header, \
|
|
__VA_ARGS__ \
|
|
}; \
|
|
cmd ## _pack(batch, __dst, &__template); \
|
|
VG(VALGRIND_CHECK_MEM_IS_DEFINED(__dst, cmd ## _length * 4)); \
|
|
} while (0)
|
|
|
|
#define anv_batch_emitn(batch, n, cmd, ...) ({ \
|
|
void *__dst = anv_batch_emit_dwords(batch, n); \
|
|
struct cmd __template = { \
|
|
cmd ## _header, \
|
|
.DwordLength = n - cmd ## _length_bias, \
|
|
__VA_ARGS__ \
|
|
}; \
|
|
cmd ## _pack(batch, __dst, &__template); \
|
|
__dst; \
|
|
})
|
|
|
|
#define anv_batch_emit_merge(batch, dwords0, dwords1) \
|
|
do { \
|
|
uint32_t *dw; \
|
|
\
|
|
assert(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \
|
|
dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \
|
|
for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \
|
|
dw[i] = (dwords0)[i] | (dwords1)[i]; \
|
|
VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\
|
|
} while (0)
|
|
|
|
static const struct GEN7_MEMORY_OBJECT_CONTROL_STATE GEN7_MOCS = {
|
|
.GraphicsDataTypeGFDT = 0,
|
|
.LLCCacheabilityControlLLCCC = 0,
|
|
.L3CacheabilityControlL3CC = 1
|
|
};
|
|
|
|
#define GEN8_MOCS { \
|
|
.MemoryTypeLLCeLLCCacheabilityControl = WB, \
|
|
.TargetCache = L3DefertoPATforLLCeLLCselection, \
|
|
.AgeforQUADLRU = 0 \
|
|
}
|
|
|
|
struct anv_device_memory {
|
|
struct anv_bo bo;
|
|
VkDeviceSize map_size;
|
|
void * map;
|
|
};
|
|
|
|
struct anv_descriptor_set_binding_layout {
|
|
/* Number of array elements in this binding */
|
|
uint16_t array_size;
|
|
|
|
/* Index into the dynamic state array for a dynamic buffer */
|
|
int16_t dynamic_offset_index;
|
|
|
|
struct {
|
|
/* Index into the binding table for the associated surface */
|
|
int16_t surface_index;
|
|
|
|
/* Index into the sampler table for the associated sampler */
|
|
int16_t sampler_index;
|
|
} stage[VK_SHADER_STAGE_NUM];
|
|
|
|
/* Immutable samplers (or NULL if no immutable samplers) */
|
|
struct anv_sampler **immutable_samplers;
|
|
};
|
|
|
|
struct anv_descriptor_set_layout {
|
|
/* Number of bindings in this descriptor set */
|
|
uint16_t binding_count;
|
|
|
|
/* Total size of the descriptor set with room for all array entries */
|
|
uint16_t size;
|
|
|
|
/* Shader stages affected by this descriptor set */
|
|
uint16_t shader_stages;
|
|
|
|
/* Number of dynamic offsets used by this descriptor set */
|
|
uint16_t dynamic_offset_count;
|
|
|
|
/* Bindings in this descriptor set */
|
|
struct anv_descriptor_set_binding_layout binding[0];
|
|
};
|
|
|
|
enum anv_descriptor_type {
|
|
ANV_DESCRIPTOR_TYPE_EMPTY = 0,
|
|
ANV_DESCRIPTOR_TYPE_BUFFER_VIEW,
|
|
ANV_DESCRIPTOR_TYPE_BUFFER_AND_OFFSET,
|
|
ANV_DESCRIPTOR_TYPE_IMAGE_VIEW,
|
|
ANV_DESCRIPTOR_TYPE_SAMPLER,
|
|
ANV_DESCRIPTOR_TYPE_IMAGE_VIEW_AND_SAMPLER,
|
|
};
|
|
|
|
struct anv_descriptor {
|
|
enum anv_descriptor_type type;
|
|
|
|
union {
|
|
struct {
|
|
union {
|
|
struct anv_buffer_view *buffer_view;
|
|
struct anv_image_view *image_view;
|
|
};
|
|
struct anv_sampler *sampler;
|
|
};
|
|
|
|
struct {
|
|
struct anv_buffer *buffer;
|
|
uint64_t offset;
|
|
uint64_t range;
|
|
};
|
|
};
|
|
};
|
|
|
|
struct anv_descriptor_set {
|
|
struct anv_descriptor descriptors[0];
|
|
};
|
|
|
|
VkResult
|
|
anv_descriptor_set_create(struct anv_device *device,
|
|
const struct anv_descriptor_set_layout *layout,
|
|
struct anv_descriptor_set **out_set);
|
|
|
|
void
|
|
anv_descriptor_set_destroy(struct anv_device *device,
|
|
struct anv_descriptor_set *set);
|
|
|
|
#define MAX_VBS 32
|
|
#define MAX_SETS 8
|
|
#define MAX_RTS 8
|
|
#define MAX_VIEWPORTS 16
|
|
#define MAX_SCISSORS 16
|
|
#define MAX_PUSH_CONSTANTS_SIZE 128
|
|
#define MAX_DYNAMIC_BUFFERS 16
|
|
#define MAX_IMAGES 8
|
|
|
|
struct anv_pipeline_binding {
|
|
/* The descriptor set this surface corresponds to */
|
|
uint16_t set;
|
|
|
|
/* Offset into the descriptor set */
|
|
uint16_t offset;
|
|
};
|
|
|
|
struct anv_pipeline_layout {
|
|
struct {
|
|
struct anv_descriptor_set_layout *layout;
|
|
uint32_t dynamic_offset_start;
|
|
struct {
|
|
uint32_t surface_start;
|
|
uint32_t sampler_start;
|
|
} stage[VK_SHADER_STAGE_NUM];
|
|
} set[MAX_SETS];
|
|
|
|
uint32_t num_sets;
|
|
|
|
struct {
|
|
bool has_dynamic_offsets;
|
|
uint32_t surface_count;
|
|
struct anv_pipeline_binding *surface_to_descriptor;
|
|
uint32_t sampler_count;
|
|
struct anv_pipeline_binding *sampler_to_descriptor;
|
|
} stage[VK_SHADER_STAGE_NUM];
|
|
|
|
struct anv_pipeline_binding entries[0];
|
|
};
|
|
|
|
struct anv_buffer {
|
|
struct anv_device * device;
|
|
VkDeviceSize size;
|
|
|
|
/* Set when bound */
|
|
struct anv_bo * bo;
|
|
VkDeviceSize offset;
|
|
};
|
|
|
|
enum anv_cmd_dirty_bits {
|
|
ANV_CMD_DIRTY_DYNAMIC_VIEWPORT = 1 << 0, /* VK_DYNAMIC_STATE_VIEWPORT */
|
|
ANV_CMD_DIRTY_DYNAMIC_SCISSOR = 1 << 1, /* VK_DYNAMIC_STATE_SCISSOR */
|
|
ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 2, /* VK_DYNAMIC_STATE_LINE_WIDTH */
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS = 1 << 3, /* VK_DYNAMIC_STATE_DEPTH_BIAS */
|
|
ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS = 1 << 4, /* VK_DYNAMIC_STATE_BLEND_CONSTANTS */
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS = 1 << 5, /* VK_DYNAMIC_STATE_DEPTH_BOUNDS */
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 6, /* VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK */
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7, /* VK_DYNAMIC_STATE_STENCIL_WRITE_MASK */
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 8, /* VK_DYNAMIC_STATE_STENCIL_REFERENCE */
|
|
ANV_CMD_DIRTY_DYNAMIC_ALL = (1 << 9) - 1,
|
|
ANV_CMD_DIRTY_PIPELINE = 1 << 9,
|
|
ANV_CMD_DIRTY_INDEX_BUFFER = 1 << 10,
|
|
};
|
|
typedef uint32_t anv_cmd_dirty_mask_t;
|
|
|
|
struct anv_vertex_binding {
|
|
struct anv_buffer * buffer;
|
|
VkDeviceSize offset;
|
|
};
|
|
|
|
struct anv_push_constants {
|
|
/* Current allocated size of this push constants data structure.
|
|
* Because a decent chunk of it may not be used (images on SKL, for
|
|
* instance), we won't actually allocate the entire structure up-front.
|
|
*/
|
|
uint32_t size;
|
|
|
|
/* Push constant data provided by the client through vkPushConstants */
|
|
uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];
|
|
|
|
/* Our hardware only provides zero-based vertex and instance id so, in
|
|
* order to satisfy the vulkan requirements, we may have to push one or
|
|
* both of these into the shader.
|
|
*/
|
|
uint32_t base_vertex;
|
|
uint32_t base_instance;
|
|
|
|
/* Offsets for dynamically bound buffers */
|
|
uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS];
|
|
|
|
/* Image data for image_load_store on pre-SKL */
|
|
struct brw_image_param images[MAX_IMAGES];
|
|
};
|
|
|
|
struct anv_dynamic_state {
|
|
struct {
|
|
uint32_t count;
|
|
VkViewport viewports[MAX_VIEWPORTS];
|
|
} viewport;
|
|
|
|
struct {
|
|
uint32_t count;
|
|
VkRect2D scissors[MAX_SCISSORS];
|
|
} scissor;
|
|
|
|
float line_width;
|
|
|
|
struct {
|
|
float bias;
|
|
float clamp;
|
|
float slope_scaled;
|
|
} depth_bias;
|
|
|
|
float blend_constants[4];
|
|
|
|
struct {
|
|
float min;
|
|
float max;
|
|
} depth_bounds;
|
|
|
|
struct {
|
|
uint32_t front;
|
|
uint32_t back;
|
|
} stencil_compare_mask;
|
|
|
|
struct {
|
|
uint32_t front;
|
|
uint32_t back;
|
|
} stencil_write_mask;
|
|
|
|
struct {
|
|
uint32_t front;
|
|
uint32_t back;
|
|
} stencil_reference;
|
|
};
|
|
|
|
extern const struct anv_dynamic_state default_dynamic_state;
|
|
|
|
void anv_dynamic_state_copy(struct anv_dynamic_state *dest,
|
|
const struct anv_dynamic_state *src,
|
|
uint32_t copy_mask);
|
|
|
|
/** State required while building cmd buffer */
|
|
struct anv_cmd_state {
|
|
uint32_t current_pipeline;
|
|
uint32_t vb_dirty;
|
|
anv_cmd_dirty_mask_t dirty;
|
|
anv_cmd_dirty_mask_t compute_dirty;
|
|
VkShaderStageFlags descriptors_dirty;
|
|
VkShaderStageFlags push_constants_dirty;
|
|
uint32_t scratch_size;
|
|
struct anv_pipeline * pipeline;
|
|
struct anv_pipeline * compute_pipeline;
|
|
struct anv_framebuffer * framebuffer;
|
|
struct anv_render_pass * pass;
|
|
struct anv_subpass * subpass;
|
|
uint32_t state_vf[GEN8_3DSTATE_VF_length];
|
|
struct anv_vertex_binding vertex_bindings[MAX_VBS];
|
|
struct anv_descriptor_set * descriptors[MAX_SETS];
|
|
struct anv_push_constants * push_constants[VK_SHADER_STAGE_NUM];
|
|
struct anv_dynamic_state dynamic;
|
|
|
|
struct {
|
|
struct anv_buffer * index_buffer;
|
|
uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
|
|
uint32_t index_offset;
|
|
} gen7;
|
|
};
|
|
|
|
struct anv_cmd_pool {
|
|
struct list_head cmd_buffers;
|
|
};
|
|
|
|
#define ANV_CMD_BUFFER_BATCH_SIZE 8192
|
|
|
|
enum anv_cmd_buffer_exec_mode {
|
|
ANV_CMD_BUFFER_EXEC_MODE_PRIMARY,
|
|
ANV_CMD_BUFFER_EXEC_MODE_EMIT,
|
|
ANV_CMD_BUFFER_EXEC_MODE_CHAIN,
|
|
ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN,
|
|
};
|
|
|
|
struct anv_cmd_buffer {
|
|
VK_LOADER_DATA _loader_data;
|
|
|
|
struct anv_device * device;
|
|
|
|
struct list_head pool_link;
|
|
|
|
struct anv_batch batch;
|
|
|
|
/* Fields required for the actual chain of anv_batch_bo's.
|
|
*
|
|
* These fields are initialized by anv_cmd_buffer_init_batch_bo_chain().
|
|
*/
|
|
struct list_head batch_bos;
|
|
enum anv_cmd_buffer_exec_mode exec_mode;
|
|
|
|
/* A vector of anv_batch_bo pointers for every batch or surface buffer
|
|
* referenced by this command buffer
|
|
*
|
|
* initialized by anv_cmd_buffer_init_batch_bo_chain()
|
|
*/
|
|
struct anv_vector seen_bbos;
|
|
|
|
/* A vector of int32_t's for every block of binding tables.
|
|
*
|
|
* initialized by anv_cmd_buffer_init_batch_bo_chain()
|
|
*/
|
|
struct anv_vector bt_blocks;
|
|
uint32_t bt_next;
|
|
struct anv_reloc_list surface_relocs;
|
|
|
|
/* Information needed for execbuf
|
|
*
|
|
* These fields are generated by anv_cmd_buffer_prepare_execbuf().
|
|
*/
|
|
struct {
|
|
struct drm_i915_gem_execbuffer2 execbuf;
|
|
|
|
struct drm_i915_gem_exec_object2 * objects;
|
|
uint32_t bo_count;
|
|
struct anv_bo ** bos;
|
|
|
|
/* Allocated length of the 'objects' and 'bos' arrays */
|
|
uint32_t array_length;
|
|
|
|
bool need_reloc;
|
|
} execbuf2;
|
|
|
|
/* Serial for tracking buffer completion */
|
|
uint32_t serial;
|
|
|
|
/* Stream objects for storing temporary data */
|
|
struct anv_state_stream surface_state_stream;
|
|
struct anv_state_stream dynamic_state_stream;
|
|
|
|
VkCmdBufferOptimizeFlags opt_flags;
|
|
VkCmdBufferLevel level;
|
|
|
|
struct anv_cmd_state state;
|
|
};
|
|
|
|
VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
|
|
struct anv_cmd_buffer *secondary);
|
|
void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
VkResult anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
|
|
unsigned stage, struct anv_state *bt_state);
|
|
VkResult anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer,
|
|
unsigned stage, struct anv_state *state);
|
|
void anv_flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t *a, uint32_t dwords,
|
|
uint32_t alignment);
|
|
struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t *a, uint32_t *b,
|
|
uint32_t dwords, uint32_t alignment);
|
|
void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_subpass *subpass);
|
|
|
|
struct anv_address
|
|
anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer);
|
|
struct anv_state
|
|
anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t entries, uint32_t *state_offset);
|
|
struct anv_state
|
|
anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer);
|
|
struct anv_state
|
|
anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t size, uint32_t alignment);
|
|
|
|
VkResult
|
|
anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void anv_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void gen7_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
|
|
void gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void gen7_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_subpass *subpass);
|
|
|
|
void gen8_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_subpass *subpass);
|
|
|
|
void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_subpass *subpass);
|
|
|
|
struct anv_state
|
|
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
|
|
VkShaderStage stage);
|
|
|
|
void anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_render_pass *pass,
|
|
const VkClearValue *clear_values);
|
|
const struct anv_image_view *
|
|
anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
struct anv_fence {
|
|
struct anv_bo bo;
|
|
struct drm_i915_gem_execbuffer2 execbuf;
|
|
struct drm_i915_gem_exec_object2 exec2_objects[1];
|
|
bool ready;
|
|
};
|
|
|
|
struct nir_shader;
|
|
|
|
struct anv_shader_module {
|
|
struct nir_shader * nir;
|
|
|
|
uint32_t size;
|
|
char data[0];
|
|
};
|
|
|
|
struct anv_shader {
|
|
struct anv_shader_module * module;
|
|
char entrypoint[0];
|
|
};
|
|
|
|
struct anv_pipeline {
|
|
struct anv_device * device;
|
|
struct anv_batch batch;
|
|
uint32_t batch_data[256];
|
|
struct anv_reloc_list batch_relocs;
|
|
uint32_t dynamic_state_mask;
|
|
struct anv_dynamic_state dynamic_state;
|
|
|
|
struct anv_shader * shaders[VK_SHADER_STAGE_NUM];
|
|
struct anv_pipeline_layout * layout;
|
|
bool use_repclear;
|
|
|
|
struct brw_vs_prog_data vs_prog_data;
|
|
struct brw_wm_prog_data wm_prog_data;
|
|
struct brw_gs_prog_data gs_prog_data;
|
|
struct brw_cs_prog_data cs_prog_data;
|
|
bool writes_point_size;
|
|
struct brw_stage_prog_data * prog_data[VK_SHADER_STAGE_NUM];
|
|
uint32_t scratch_start[VK_SHADER_STAGE_NUM];
|
|
uint32_t total_scratch;
|
|
struct {
|
|
uint32_t vs_start;
|
|
uint32_t vs_size;
|
|
uint32_t nr_vs_entries;
|
|
uint32_t gs_start;
|
|
uint32_t gs_size;
|
|
uint32_t nr_gs_entries;
|
|
} urb;
|
|
|
|
VkShaderStageFlags active_stages;
|
|
struct anv_state_stream program_stream;
|
|
struct anv_state blend_state;
|
|
uint32_t vs_simd8;
|
|
uint32_t vs_vec4;
|
|
uint32_t ps_simd8;
|
|
uint32_t ps_simd16;
|
|
uint32_t ps_ksp0;
|
|
uint32_t ps_ksp2;
|
|
uint32_t ps_grf_start0;
|
|
uint32_t ps_grf_start2;
|
|
uint32_t gs_vec4;
|
|
uint32_t gs_vertex_count;
|
|
uint32_t cs_simd;
|
|
|
|
uint32_t vb_used;
|
|
uint32_t binding_stride[MAX_VBS];
|
|
bool instancing_enable[MAX_VBS];
|
|
bool primitive_restart;
|
|
uint32_t topology;
|
|
|
|
uint32_t cs_thread_width_max;
|
|
uint32_t cs_right_mask;
|
|
|
|
struct {
|
|
uint32_t sf[GEN7_3DSTATE_SF_length];
|
|
uint32_t depth_stencil_state[GEN7_DEPTH_STENCIL_STATE_length];
|
|
} gen7;
|
|
|
|
struct {
|
|
uint32_t sf[GEN8_3DSTATE_SF_length];
|
|
uint32_t vf[GEN8_3DSTATE_VF_length];
|
|
uint32_t raster[GEN8_3DSTATE_RASTER_length];
|
|
uint32_t wm_depth_stencil[GEN8_3DSTATE_WM_DEPTH_STENCIL_length];
|
|
} gen8;
|
|
};
|
|
|
|
struct anv_graphics_pipeline_create_info {
|
|
bool use_repclear;
|
|
bool disable_viewport;
|
|
bool disable_scissor;
|
|
bool disable_vs;
|
|
bool use_rectlist;
|
|
};
|
|
|
|
VkResult
|
|
anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
|
|
const VkGraphicsPipelineCreateInfo *pCreateInfo,
|
|
const struct anv_graphics_pipeline_create_info *extra);
|
|
|
|
VkResult
|
|
anv_graphics_pipeline_create(VkDevice device,
|
|
const VkGraphicsPipelineCreateInfo *pCreateInfo,
|
|
const struct anv_graphics_pipeline_create_info *extra,
|
|
VkPipeline *pPipeline);
|
|
|
|
VkResult
|
|
gen7_graphics_pipeline_create(VkDevice _device,
|
|
const VkGraphicsPipelineCreateInfo *pCreateInfo,
|
|
const struct anv_graphics_pipeline_create_info *extra,
|
|
VkPipeline *pPipeline);
|
|
|
|
VkResult
|
|
gen8_graphics_pipeline_create(VkDevice _device,
|
|
const VkGraphicsPipelineCreateInfo *pCreateInfo,
|
|
const struct anv_graphics_pipeline_create_info *extra,
|
|
VkPipeline *pPipeline);
|
|
VkResult
|
|
gen7_compute_pipeline_create(VkDevice _device,
|
|
const VkComputePipelineCreateInfo *pCreateInfo,
|
|
VkPipeline *pPipeline);
|
|
|
|
VkResult
|
|
gen8_compute_pipeline_create(VkDevice _device,
|
|
const VkComputePipelineCreateInfo *pCreateInfo,
|
|
VkPipeline *pPipeline);
|
|
|
|
struct anv_compiler *anv_compiler_create(struct anv_device *device);
|
|
void anv_compiler_destroy(struct anv_compiler *compiler);
|
|
int anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline);
|
|
void anv_compiler_free(struct anv_pipeline *pipeline);
|
|
|
|
struct anv_format {
|
|
const VkFormat vk_format;
|
|
const char *name;
|
|
uint16_t surface_format; /**< RENDER_SURFACE_STATE.SurfaceFormat */
|
|
uint8_t cpp; /**< Bytes-per-pixel of anv_format::surface_format. */
|
|
uint8_t num_channels;
|
|
uint16_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */
|
|
bool has_stencil;
|
|
};
|
|
|
|
/**
|
|
* Stencil formats are often a special case. To reduce the number of lookups
|
|
* into the VkFormat-to-anv_format translation table when working with
|
|
* stencil, here is the handle to the table's entry for VK_FORMAT_S8_UINT.
|
|
*/
|
|
extern const struct anv_format *const anv_format_s8_uint;
|
|
|
|
const struct anv_format *
|
|
anv_format_for_vk_format(VkFormat format);
|
|
|
|
static inline bool
|
|
anv_format_is_color(const struct anv_format *format)
|
|
{
|
|
return !format->depth_format && !format->has_stencil;
|
|
}
|
|
|
|
static inline bool
|
|
anv_format_is_depth_or_stencil(const struct anv_format *format)
|
|
{
|
|
return format->depth_format || format->has_stencil;
|
|
}
|
|
|
|
struct anv_image_view_info {
|
|
uint8_t surface_type; /**< RENDER_SURFACE_STATE.SurfaceType */
|
|
bool is_array:1; /**< RENDER_SURFACE_STATE.SurfaceArray */
|
|
bool is_cube:1; /**< RENDER_SURFACE_STATE.CubeFaceEnable* */
|
|
};
|
|
|
|
struct anv_image_view_info
|
|
anv_image_view_info_for_vk_image_view_type(VkImageViewType type);
|
|
|
|
/**
|
|
* A proxy for the color surfaces, depth surfaces, and stencil surfaces.
|
|
*/
|
|
struct anv_surface {
|
|
/**
|
|
* Offset from VkImage's base address, as bound by vkBindImageMemory().
|
|
*/
|
|
uint32_t offset;
|
|
|
|
uint32_t stride; /**< RENDER_SURFACE_STATE.SurfacePitch */
|
|
uint16_t qpitch; /**< RENDER_SURFACE_STATE.QPitch */
|
|
|
|
/**
|
|
* \name Alignment of miptree images, in units of pixels.
|
|
*
|
|
* These fields contain the real alignment values, not the values to be
|
|
* given to the GPU. For example, if h_align is 4, then program the GPU
|
|
* with HALIGN_4.
|
|
* \{
|
|
*/
|
|
uint8_t h_align; /**< RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
|
|
uint8_t v_align; /**< RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
|
|
/** \} */
|
|
|
|
uint8_t tile_mode; /**< RENDER_SURFACE_STATE.TileMode */
|
|
};
|
|
|
|
struct anv_image {
|
|
VkImageType type;
|
|
const struct anv_format *format;
|
|
VkExtent3D extent;
|
|
uint32_t levels;
|
|
uint32_t array_size;
|
|
VkImageUsageFlags usage; /**< Superset of VkImageCreateInfo::usage. */
|
|
|
|
VkDeviceSize size;
|
|
uint32_t alignment;
|
|
|
|
/* Set when bound */
|
|
struct anv_bo *bo;
|
|
VkDeviceSize offset;
|
|
|
|
uint8_t surface_type; /**< RENDER_SURFACE_STATE.SurfaceType */
|
|
|
|
bool needs_nonrt_surface_state:1;
|
|
bool needs_color_rt_surface_state:1;
|
|
|
|
/**
|
|
* Image subsurfaces
|
|
*
|
|
* For each foo, anv_image::foo_surface is valid if and only if
|
|
* anv_image::format has a foo aspect.
|
|
*
|
|
* The hardware requires that the depth buffer and stencil buffer be
|
|
* separate surfaces. From Vulkan's perspective, though, depth and stencil
|
|
* reside in the same VkImage. To satisfy both the hardware and Vulkan, we
|
|
* allocate the depth and stencil buffers as separate surfaces in the same
|
|
* bo.
|
|
*/
|
|
union {
|
|
struct anv_surface color_surface;
|
|
|
|
struct {
|
|
struct anv_surface depth_surface;
|
|
struct anv_surface stencil_surface;
|
|
};
|
|
};
|
|
};
|
|
|
|
struct anv_buffer_view {
|
|
struct anv_state surface_state; /**< RENDER_SURFACE_STATE */
|
|
struct anv_bo *bo;
|
|
uint32_t offset; /**< Offset into bo. */
|
|
uint32_t range; /**< VkBufferViewCreateInfo::range */
|
|
const struct anv_format *format; /**< VkBufferViewCreateInfo::format */
|
|
};
|
|
|
|
struct anv_image_view {
|
|
const struct anv_image *image; /**< VkImageViewCreateInfo::image */
|
|
const struct anv_format *format; /**< VkImageViewCreateInfo::format */
|
|
struct anv_bo *bo;
|
|
uint32_t offset; /**< Offset into bo. */
|
|
VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */
|
|
|
|
/** RENDER_SURFACE_STATE when using image as a color render target. */
|
|
struct anv_state color_rt_surface_state;
|
|
|
|
/** RENDER_SURFACE_STATE when using image as a non render target. */
|
|
struct anv_state nonrt_surface_state;
|
|
};
|
|
|
|
struct anv_image_create_info {
|
|
const VkImageCreateInfo *vk_info;
|
|
bool force_tile_mode;
|
|
uint8_t tile_mode;
|
|
uint32_t stride;
|
|
};
|
|
|
|
VkResult anv_image_create(VkDevice _device,
|
|
const struct anv_image_create_info *info,
|
|
VkImage *pImage);
|
|
|
|
struct anv_surface *
|
|
anv_image_get_surface_for_aspect_mask(struct anv_image *image,
|
|
VkImageAspectFlags aspect_mask);
|
|
|
|
void anv_image_view_init(struct anv_image_view *view,
|
|
struct anv_device *device,
|
|
const VkImageViewCreateInfo* pCreateInfo,
|
|
struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void
|
|
gen7_image_view_init(struct anv_image_view *iview,
|
|
struct anv_device *device,
|
|
const VkImageViewCreateInfo* pCreateInfo,
|
|
struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void
|
|
gen8_image_view_init(struct anv_image_view *iview,
|
|
struct anv_device *device,
|
|
const VkImageViewCreateInfo* pCreateInfo,
|
|
struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
VkResult anv_buffer_view_create(struct anv_device *device,
|
|
const VkBufferViewCreateInfo *pCreateInfo,
|
|
struct anv_buffer_view **bview_out);
|
|
|
|
void anv_fill_buffer_surface_state(struct anv_device *device, void *state,
|
|
const struct anv_format *format,
|
|
uint32_t offset, uint32_t range);
|
|
|
|
void gen7_fill_buffer_surface_state(void *state, const struct anv_format *format,
|
|
uint32_t offset, uint32_t range);
|
|
void gen8_fill_buffer_surface_state(void *state, const struct anv_format *format,
|
|
uint32_t offset, uint32_t range);
|
|
|
|
struct anv_sampler {
|
|
uint32_t state[4];
|
|
};
|
|
|
|
struct anv_framebuffer {
|
|
uint32_t width;
|
|
uint32_t height;
|
|
uint32_t layers;
|
|
|
|
uint32_t attachment_count;
|
|
const struct anv_image_view * attachments[0];
|
|
};
|
|
|
|
struct anv_subpass {
|
|
uint32_t input_count;
|
|
uint32_t * input_attachments;
|
|
uint32_t color_count;
|
|
uint32_t * color_attachments;
|
|
uint32_t * resolve_attachments;
|
|
uint32_t depth_stencil_attachment;
|
|
};
|
|
|
|
struct anv_render_pass_attachment {
|
|
const struct anv_format *format;
|
|
uint32_t samples;
|
|
VkAttachmentLoadOp load_op;
|
|
VkAttachmentLoadOp stencil_load_op;
|
|
};
|
|
|
|
struct anv_render_pass {
|
|
uint32_t attachment_count;
|
|
uint32_t subpass_count;
|
|
|
|
uint32_t num_color_clear_attachments;
|
|
bool has_depth_clear_attachment;
|
|
bool has_stencil_clear_attachment;
|
|
|
|
struct anv_render_pass_attachment * attachments;
|
|
struct anv_subpass subpasses[0];
|
|
};
|
|
|
|
extern struct anv_render_pass anv_meta_dummy_renderpass;
|
|
|
|
struct anv_query_pool_slot {
|
|
uint64_t begin;
|
|
uint64_t end;
|
|
uint64_t available;
|
|
};
|
|
|
|
struct anv_query_pool {
|
|
VkQueryType type;
|
|
uint32_t slots;
|
|
struct anv_bo bo;
|
|
};
|
|
|
|
void anv_device_init_meta(struct anv_device *device);
|
|
void anv_device_finish_meta(struct anv_device *device);
|
|
|
|
void *anv_lookup_entrypoint(const char *name);
|
|
|
|
void anv_dump_image_to_ppm(struct anv_device *device,
|
|
struct anv_image *image, unsigned miplevel,
|
|
unsigned array_layer, const char *filename);
|
|
|
|
#define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \
|
|
\
|
|
static inline struct __anv_type * \
|
|
__anv_type ## _from_handle(__VkType _handle) \
|
|
{ \
|
|
return (struct __anv_type *) _handle; \
|
|
} \
|
|
\
|
|
static inline __VkType \
|
|
__anv_type ## _to_handle(struct __anv_type *_obj) \
|
|
{ \
|
|
return (__VkType) _obj; \
|
|
}
|
|
|
|
#define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \
|
|
\
|
|
static inline struct __anv_type * \
|
|
__anv_type ## _from_handle(__VkType _handle) \
|
|
{ \
|
|
return (struct __anv_type *) _handle.handle; \
|
|
} \
|
|
\
|
|
static inline __VkType \
|
|
__anv_type ## _to_handle(struct __anv_type *_obj) \
|
|
{ \
|
|
return (__VkType) { .handle = (uint64_t) _obj }; \
|
|
}
|
|
|
|
#define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
|
|
struct __anv_type *__name = __anv_type ## _from_handle(__handle)
|
|
|
|
ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCmdBuffer)
|
|
ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice)
|
|
ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance)
|
|
ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice)
|
|
ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue)
|
|
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_cmd_pool, VkCmdPool)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView);
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView);
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader, VkShader)
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ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
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#define ANV_DEFINE_STRUCT_CASTS(__anv_type, __VkType) \
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\
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static inline const __VkType * \
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__anv_type ## _to_ ## __VkType(const struct __anv_type *__anv_obj) \
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{ \
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return (const __VkType *) __anv_obj; \
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}
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#define ANV_COMMON_TO_STRUCT(__VkType, __vk_name, __common_name) \
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const __VkType *__vk_name = anv_common_to_ ## __VkType(__common_name)
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ANV_DEFINE_STRUCT_CASTS(anv_common, VkMemoryBarrier)
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ANV_DEFINE_STRUCT_CASTS(anv_common, VkBufferMemoryBarrier)
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ANV_DEFINE_STRUCT_CASTS(anv_common, VkImageMemoryBarrier)
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#ifdef __cplusplus
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}
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#endif
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