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We put minSampleShading in the nvk_shader and [de]serialize that to/from
the binary so it also needs to go in the hash. We could also plumb the
pipeline state through to the deserialize callback but that's quite a
stretch and this literally only affects minSampleShading which is a
rarely used feature.
Fixes:
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| .. | ||
| deqp-nvk.toml | ||
| gitlab-ci-inc.yml | ||
| gitlab-ci.yml | ||
| nvk-ga106-fails.txt | ||
| nvk-ga106-flakes.txt | ||
| nvk-ga106-skips.txt | ||
| nvk-ga106-vkd3d-fails.txt | ||