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load_fragcoord is already handled in common code for radeonsi, so we don't need to do anything to handle it. However, there were some passes creating NIR with the varying, so we switch them over to the sysval. In the case of nir_lower_input_attachments which is used by both radv and anv, we add handling for both until intel switches to using a sysval. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
154 lines
5 KiB
C
154 lines
5 KiB
C
/*
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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static nir_ssa_def *
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load_frag_coord(nir_builder *b)
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{
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nir_foreach_variable(var, &b->shader->inputs) {
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if (var->data.location == VARYING_SLOT_POS)
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return nir_load_var(b, var);
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}
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nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
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glsl_vec4_type(), NULL);
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pos->data.location = VARYING_SLOT_POS;
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/**
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* From Vulkan spec:
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* "The OriginLowerLeft execution mode must not be used; fragment entry
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* points must declare OriginUpperLeft."
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*
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* So at this point origin_upper_left should be true
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*/
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assert(b->shader->info.fs.origin_upper_left == true);
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return nir_load_var(b, pos);
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}
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static bool
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try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load,
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bool use_fragcoord_sysval)
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{
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nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
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assert(glsl_type_is_image(deref->type));
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enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
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if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
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image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
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return false;
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const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
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nir_builder b;
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nir_builder_init(&b, impl);
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b.cursor = nir_instr_remove(&load->instr);
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nir_ssa_def *frag_coord = use_fragcoord_sysval ? nir_load_frag_coord(&b)
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: load_frag_coord(&b);
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frag_coord = nir_f2i32(&b, frag_coord);
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nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
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nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
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nir_ssa_def *layer = nir_load_layer_id(&b);
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nir_ssa_def *coord =
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nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled);
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tex->op = nir_texop_txf;
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tex->sampler_dim = image_dim;
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switch (glsl_get_sampler_result_type(deref->type)) {
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case GLSL_TYPE_FLOAT:
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tex->dest_type = nir_type_float;
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break;
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case GLSL_TYPE_INT:
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tex->dest_type = nir_type_int;
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break;
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case GLSL_TYPE_UINT:
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tex->dest_type = nir_type_uint;
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break;
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default:
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unreachable("Invalid image type");
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}
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tex->is_array = true;
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tex->is_shadow = false;
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tex->texture_index = 0;
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tex->sampler_index = 0;
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tex->src[0].src_type = nir_tex_src_texture_deref;
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tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
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tex->src[1].src_type = nir_tex_src_coord;
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tex->src[1].src = nir_src_for_ssa(coord);
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tex->coord_components = 3;
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tex->src[2].src_type = nir_tex_src_lod;
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tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
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if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
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tex->op = nir_texop_txf_ms;
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tex->src[3].src_type = nir_tex_src_ms_index;
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tex->src[3].src = load->src[2];
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}
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
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nir_builder_instr_insert(&b, &tex->instr);
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nir_ssa_def_rewrite_uses(&load->dest.ssa,
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nir_src_for_ssa(&tex->dest.ssa));
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return true;
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}
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bool
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nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval)
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{
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assert(shader->info.stage == MESA_SHADER_FRAGMENT);
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (!function->impl)
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continue;
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
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if (load->intrinsic != nir_intrinsic_image_deref_load)
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continue;
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progress |= try_lower_input_load(function->impl, load,
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use_fragcoord_sysval);
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}
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}
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}
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return progress;
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}
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