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Otherwise the wait only happens at flip time, which messes with keeping idle buffers around if the GPU work makes the image miss the next flip. I decided not to use the wait fences as those are still xshm fences, so that means we'd still have to wait in the application. Just doing it before presenting makes things simpler. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> |
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| .. | ||
| meson.build | ||
| wsi_common.c | ||
| wsi_common.h | ||
| wsi_common_display.c | ||
| wsi_common_display.h | ||
| wsi_common_private.h | ||
| wsi_common_queue.h | ||
| wsi_common_wayland.c | ||
| wsi_common_wayland.h | ||
| wsi_common_x11.c | ||
| wsi_common_x11.h | ||