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Enabling clamping in the opcode here doesn't do quite what we need. This makes the HW clamp to the max LOD specified in the sampler, but we need to clamp to the maximum available LOD instead, which is the minimum of the max-lod of the sampler and the max level in the texture itself. We also need to take the mipmap mode into account when computing the level of detail. This is not something the TEX_GRADIENT instruction does, so we need to do this manually. Now that we no longer modify the flags in the loop, we can get rid of the loop alltogether, and only issue a single TEX_GRADIENT instruction. While we're at it, clean up some naming to better match the phrasing from the spec. This only applies to Valhall for now. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/work_items/14867 Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Reviewed-by: Lorenzo Rossi <lorenzo.rossi@collabora.com> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.