mesa/src/vulkan
Jason Ekstrand 5de355b0f9 vulkan: Use correct aspectMask in CreateRenderPass
If a VkRenderPassInputAttachmentAspectCreateInfo is provided, we use the
aspects specified there.  Otherwise, we default to every aspect in the
format.  For attachments which are not input attachments, aspectMask is
left zero.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8857>
2021-03-10 18:17:31 +00:00
..
device-select-layer vulkan/device_select: Only call vkGetPhysicalDeviceProperties2 if the device supports it. 2021-03-09 15:00:57 +00:00
overlay-layer vulkan-overlay-layer: Use the new dispatch tables 2021-02-01 18:54:24 +00:00
registry vulkan: Update XML and headers to 1.2.168 2021-01-27 22:20:52 +00:00
util vulkan: Use correct aspectMask in CreateRenderPass 2021-03-10 18:17:31 +00:00
wsi vulkan: implement wsi_win32 backend 2021-02-25 03:41:36 +00:00
Android.mk vulkan: Add framework for common entrypoints 2021-02-01 18:54:24 +00:00
Makefile.sources turnip: Move the CreateRenderPass wrapper to common code 2021-03-10 18:17:31 +00:00
meson.build vulkan: implement wsi_win32 backend 2021-02-25 03:41:36 +00:00
vulkan-icd-symbols.txt vulkan: Allow global symbol HMI for Android 2020-08-05 18:08:07 +00:00