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Currently, glTexSubImageXD attempt to resolve the texture object (by calling _mesa_get_current_tex_object()) before validating the given target. However, that method explicitly states that target must have been validated before calling it, so it never returns a user error. The target validation occurs later when texsubimage_error_check() is called. This patch reorganizes target validation, taking it out from the error check function and into a point before the texture object is resolved. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Cc: 10.6 <mesa-stable@lists.freedesktop.org> |
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| gallium | ||
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| gtest | ||
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| loader | ||
| mapi | ||
| mesa | ||
| util | ||
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