mesa/src/compiler/nir/nir_lower_variable_initializers.c
Jason Ekstrand d70fff99c5 nir: Use a single list for all shader variables
Instead of having separate lists of variables, roughly sorted by mode,
use a single list for all shader-level NIR variables.  This makes a few
list walks a bit longer here and there but list walks aren't a very
common thing in NIR at all.  On the other hand, it makes a lot of things
like validation, printing, etc. way simpler.  Also, there are a number
of cases where we move variables from inputs/outputs to globals and this
makes it way easier because we no longer have to move them between
lists.  We only have to deal with that if moving them from the shader to
a nir_function_impl.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00

137 lines
4.9 KiB
C

/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
static void
build_constant_load(nir_builder *b, nir_deref_instr *deref, nir_constant *c)
{
if (glsl_type_is_vector_or_scalar(deref->type)) {
nir_load_const_instr *load =
nir_load_const_instr_create(b->shader,
glsl_get_vector_elements(deref->type),
glsl_get_bit_size(deref->type));
memcpy(load->value, c->values, sizeof(*load->value) * load->def.num_components);
nir_builder_instr_insert(b, &load->instr);
nir_store_deref(b, deref, &load->def, ~0);
} else if (glsl_type_is_struct_or_ifc(deref->type)) {
unsigned len = glsl_get_length(deref->type);
for (unsigned i = 0; i < len; i++) {
build_constant_load(b, nir_build_deref_struct(b, deref, i),
c->elements[i]);
}
} else {
assert(glsl_type_is_array(deref->type) ||
glsl_type_is_matrix(deref->type));
unsigned len = glsl_get_length(deref->type);
for (unsigned i = 0; i < len; i++) {
build_constant_load(b,
nir_build_deref_array_imm(b, deref, i),
c->elements[i]);
}
}
}
static bool
lower_const_initializer(struct nir_builder *b, struct exec_list *var_list,
nir_variable_mode modes)
{
bool progress = false;
b->cursor = nir_before_cf_list(&b->impl->body);
nir_foreach_variable_in_list(var, var_list) {
if (!(var->data.mode & modes))
continue;
if (var->constant_initializer) {
build_constant_load(b, nir_build_deref_var(b, var),
var->constant_initializer);
progress = true;
var->constant_initializer = NULL;
} else if (var->pointer_initializer) {
nir_deref_instr *src_deref = nir_build_deref_var(b, var->pointer_initializer);
nir_deref_instr *dst_deref = nir_build_deref_var(b, var);
/* Note that this stores a pointer to src into dst */
nir_store_deref(b, dst_deref, &src_deref->dest.ssa, ~0);
progress = true;
var->pointer_initializer = NULL;
}
}
return progress;
}
bool
nir_lower_variable_initializers(nir_shader *shader, nir_variable_mode modes)
{
bool progress = false;
/* Only some variables have initializers that we want to lower. Others
* such as uniforms have initializers which are useful later during linking
* so we want to skip over those. Restrict to only variable types where
* initializers make sense so that callers can use nir_var_all.
*/
modes &= nir_var_shader_out |
nir_var_shader_temp |
nir_var_function_temp |
nir_var_system_value;
nir_foreach_function(function, shader) {
if (!function->impl)
continue;
bool impl_progress = false;
nir_builder builder;
nir_builder_init(&builder, function->impl);
if ((modes & ~nir_var_function_temp) && function->is_entrypoint) {
impl_progress |= lower_const_initializer(&builder,
&shader->variables,
modes);
}
if (modes & nir_var_function_temp) {
impl_progress |= lower_const_initializer(&builder,
&function->impl->locals,
nir_var_function_temp);
}
if (impl_progress) {
progress = true;
nir_metadata_preserve(function->impl, nir_metadata_block_index |
nir_metadata_dominance |
nir_metadata_live_ssa_defs);
} else {
nir_metadata_preserve(function->impl, nir_metadata_all);
}
}
return progress;
}