mesa/src/egl/main
Neil Roberts 5cddb1ce3c wayland: Add an extension to create wl_buffers from EGLImages
This adds an extension called EGL_WL_create_wayland_buffer_from_image
which adds the following single function:

struct wl_buffer *
eglCreateWaylandBufferFromImageWL(EGLDisplay dpy, EGLImageKHR image);

The function creates a wl_buffer which shares its contents with the given
EGLImage. The expected use case for this is in a nested Wayland compositor
which is using subsurfaces to present buffers from its clients. Using this
extension it can attach the client buffers directly to the subsurface without
having to blit the contents into an intermediate buffer. The compositing can
then be done in the parent compositor.

The extension is only implemented in the Wayland EGL platform because of
course it wouldn't make sense anywhere else.
2013-12-04 17:04:57 -08:00
..
Android.mk android: libsync is needed on Android 4.2+ for any driver 2013-05-06 07:20:08 -07:00
egl.def
egl.pc.in egl/main: Convert to automake. 2012-02-29 11:52:40 -08:00
eglapi.c wayland: Add an extension to create wl_buffers from EGLImages 2013-12-04 17:04:57 -08:00
eglapi.h wayland: Add an extension to create wl_buffers from EGLImages 2013-12-04 17:04:57 -08:00
eglarray.c
eglarray.h
eglcompiler.h mesa,gallium,egl,mapi: One definition of C99 inline/__func__ to rule them all. 2013-03-12 22:06:27 +00:00
eglconfig.c egl/dri2: Add plumbing for EGL_OPENGL_ES3_BIT_KHR 2013-01-15 13:45:54 -08:00
eglconfig.h
eglcontext.c egl/dri2: Add plumbing for EGL_OPENGL_ES3_BIT_KHR 2013-01-15 13:45:54 -08:00
eglcontext.h egl: Implement front-end support for EGL_KHR_create_context 2012-08-14 15:41:03 -07:00
eglcurrent.c egl: Kill macro _EGL_DECLARE_MUTEX 2013-11-26 12:50:30 -08:00
eglcurrent.h egl/dri2: Add plumbing for EGL_OPENGL_ES3_BIT_KHR 2013-01-15 13:45:54 -08:00
egldefines.h
egldisplay.c Don't cast the return value of malloc/realloc 2012-09-05 22:28:50 -07:00
egldisplay.h wayland: Add an extension to create wl_buffers from EGLImages 2013-12-04 17:04:57 -08:00
egldriver.c egl: Kill macro _EGL_DECLARE_MUTEX 2013-11-26 12:50:30 -08:00
egldriver.h
eglfallbacks.c egl: remove #ifdef's for official extensions 2011-12-20 16:59:09 +08:00
eglglobals.c egl: Kill macro _EGL_DECLARE_MUTEX 2013-11-26 12:50:30 -08:00
eglglobals.h egl: Enable EGL_EXT_client_extensions 2013-11-26 12:50:29 -08:00
eglimage.c egl: definitions for EXT_image_dma_buf_import 2013-08-02 08:56:03 +03:00
eglimage.h egl: definitions for EXT_image_dma_buf_import 2013-08-02 08:56:03 +03:00
egllog.c egl: Don't include strings.h on Windows. 2012-03-01 06:37:30 +00:00
egllog.h
eglmisc.c wayland: Add an extension to create wl_buffers from EGLImages 2013-12-04 17:04:57 -08:00
eglmisc.h
eglmode.c Don't cast the return value of malloc/realloc 2012-09-05 22:28:50 -07:00
eglmode.h
eglmutex.h egl: Kill macro _EGL_DECLARE_MUTEX 2013-11-26 12:50:30 -08:00
eglscreen.c egl: Kill macro _EGL_DECLARE_MUTEX 2013-11-26 12:50:30 -08:00
eglscreen.h
eglstring.c
eglstring.h egl: Don't include strings.h on Windows. 2012-03-01 06:37:30 +00:00
eglsurface.c egl/dri2: Add plumbing for EGL_OPENGL_ES3_BIT_KHR 2013-01-15 13:45:54 -08:00
eglsurface.h egl: add EGL_NV_post_sub_buffer 2011-12-20 17:04:46 +08:00
eglsync.c egl: remove #ifdef's for official extensions 2011-12-20 16:59:09 +08:00
eglsync.h egl: remove #ifdef's for official extensions 2011-12-20 16:59:09 +08:00
egltypedefs.h
Makefile.am egl/main: remove undefined X11_LIBS automake variable 2013-10-09 10:36:01 -04:00
README.txt
SConscript


Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher.  This directly routes all the eglFooBar() API
   calls into driver-specific functions.

2. Fallbacks for EGL API functions.  A driver _could_ implement all the
   EGL API calls from scratch.  But in many cases, the fallbacks provided
   in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglOpenDisplay() a device driver is selected and loaded
(look for dlsym() or LoadLibrary() in egldriver.c).

The driver's _eglMain() function is then called.  This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints.  Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions.  Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


A bit later, the app will call eglInitialize().  This will get routed
to the driver->API.Initialize() function.  Any additional driver
initialization that wasn't done in _eglMain() should be done at this
point.  Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver.  This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks.  Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called.  The driver should clean up after itself.  eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.