mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 13:10:10 +01:00
read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
I always thought there was a massive issue with pipeline libraries & mesh shaders. Indeed recent CTS tests have exposed a number of issues. Some values delivered to the fragment shader are coming from different places depending on whether the preceding shader is Mesh or not. For example PrimitiveID is delivered in the per-primitive block in Mesh pipelines whereas for other pipelines it's coming as a VUE slot (which is per-vertex). Those are 2 different locations in the payload. We have to find a layout for fragment shaders that is compatible with everything. Leaving gaps here and there in the thread payload. Fixes the following test pattern : dEQP-VK.mesh_shader.ext.smoke.fast_lib.shared_* Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Acked-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109> |
||
|---|---|---|
| .ci-farms | ||
| .ci-farms-disabled | ||
| .github/workflows | ||
| .gitlab | ||
| .gitlab-ci | ||
| .marge/hooks | ||
| android | ||
| bin | ||
| build-support | ||
| docs | ||
| include | ||
| licenses | ||
| src | ||
| subprojects | ||
| .clang-format | ||
| .clang-format-ignore | ||
| .clang-format-include | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| .graphqlrc.yml | ||
| .mailmap | ||
| .mr-label-maker.yml | ||
| .shellcheckrc | ||
| CODEOWNERS | ||
| meson.build | ||
| meson.options | ||
| README.rst | ||
| rustfmt.toml | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.