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The following Vulkan CTS tests that emit massive shaders were
regressing after "intel/brw/xe3+: Select scheduler heuristic with best
trade-off between register pressure and latency.":
dEQP-VK.graphicsfuzz.cov-nested-loops-set-struct-data-verify-in-function
dEQP-VK.graphicsfuzz.cov-dfdx-dfdy-after-nested-loops
The reason is that they have so many nested loops that they cause the
performance analysis utilization estimates to overflow the 32-bit
floating-point variables used to calculate them, which causes our
throughput estimate to underflow and equal zero for those shaders,
which breaks the logic introduced in brw_allocate_registers() to
select the scheduling variant with highest throughput, since none of
the scheduling modes tried has better throughput than the initial
value equal to zero of "best_perf". Instead use -INFINITY as initial
value for "best_perf" so we always select a scheduling mode.
This should have been caught by CI but oddly the tests above are
showing up as "not run" on my last baseline runs, so this wasn't
flagged as a regression for me.
v2: Use -INFINITY instead of previous approach that used NaN (Ian).
Fixes:
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| README.rst | ||
| rustfmt.toml | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.