mesa/src/vulkan/wsi
Erik Faye-Lund 5c5243adb7 vulkan/wsi: use buffer-image code-path on Windows
This means we no longer map optimal-tiling images in order to display
them on screen, but instead copy via a buffer, which is guaranteed to
linearize.

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
2022-02-22 10:04:34 +00:00
..
meson.build vulkan/wsi: Don't open-code vk_format_get_blocksize() 2022-02-22 10:04:34 +00:00
wsi_common.c vulkan/wsi: add transition to/from transfer-src state 2022-02-22 10:04:34 +00:00
wsi_common.h vulkan/wsi: add transition to/from transfer-src state 2022-02-22 10:04:34 +00:00
wsi_common_display.c vulkan/wsi/display: Split image creation 2022-01-31 19:46:55 +00:00
wsi_common_display.h
wsi_common_drm.c vulkan/wsi: untangle buffer-images from prime 2022-02-22 10:04:34 +00:00
wsi_common_drm.h vulkan/wsi: create a common function to compare drm devices 2022-01-14 12:19:57 +00:00
wsi_common_private.h vulkan/wsi: untangle buffer-images from prime 2022-02-22 10:04:34 +00:00
wsi_common_queue.h
wsi_common_wayland.c vulkan/wsi/wayland: ensure added formats have flags 2022-02-15 09:13:21 +00:00
wsi_common_win32.c vulkan/wsi: use buffer-image code-path on Windows 2022-02-22 10:04:34 +00:00
wsi_common_x11.c vulkan/wsi: untangle buffer-images from prime 2022-02-22 10:04:34 +00:00