mesa/src/compiler
Alyssa Rosenzweig 5c1d614256 nir: Add interleave_agx instruction
While this is a generic bit twiddling ALU instruction, it's especially useful
for address calculations, since the architecture's tiled textures use Morton
coding within the tiles.

This will be used when lowering image_texel_address on AGX, as part of the image
atomics implementation. I don't know if there's any other neat uses I could
detect with opt_algebraic, this doesn't seem like an operation a shader would
open-code... Maybe useful for BVH building or something...

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23513>
2023-06-12 20:09:53 +00:00
..
clc clc: relax spec constant validation 2023-06-08 17:22:47 +00:00
glsl compiler: use align instead glsl_align and remove glsl_align 2023-06-08 06:41:21 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir: Add interleave_agx instruction 2023-06-12 20:09:53 +00:00
spirv spirv: Use vtn_translate_scope for OpReadClockKHR 2023-06-08 21:21:47 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: use align instead glsl_align and remove glsl_align 2023-06-08 06:41:21 +00:00
glsl_types.h compiler: use align instead glsl_align and remove glsl_align 2023-06-08 06:41:21 +00:00
meson.build meson: inline gtest_test_protocol now that it's always 'gtest' 2023-03-10 07:20:29 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
nir_types.h compiler: Remove redundant struct glsl_type in nir_types.h 2023-06-07 00:33:33 +00:00
shader_enums.c mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
shader_enums.h mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
shader_info.h spirv: add support for SpvCapabilityFragmentBarycentricKHR 2023-06-02 13:25:43 +00:00