mesa/src/compiler
Samuel Pitoiset 5c053cc6ec spirv: add support for SpvDecorationExplicitInterpAMD
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3578>
2020-01-29 09:49:50 +00:00
..
glsl compiler: add a new explicit interpolation mode 2020-01-29 09:49:50 +00:00
nir compiler: add a new explicit interpolation mode 2020-01-29 09:49:50 +00:00
spirv spirv: add support for SpvDecorationExplicitInterpAMD 2020-01-29 09:49:50 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp util/hash_table: added hash functions for integer types 2020-01-23 17:06:57 +00:00
glsl_types.h compiler: add a new explicit interpolation mode 2020-01-29 09:49:50 +00:00
Makefile.sources nir/zink: move clip_halfz-lowering to common code 2020-01-03 22:48:19 +00:00
meson.build meson: drop unused inc_nir 2019-10-07 21:49:40 +01:00
nir_types.cpp mesa/st: Move the dword slot counting function to glsl_types as well. 2020-01-14 23:55:00 +00:00
nir_types.h mesa/st: Move the dword slot counting function to glsl_types as well. 2020-01-14 23:55:00 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl compiler: move build definition of pp_standalone_scaffolding.c 2019-11-21 16:07:08 +11:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: add a new explicit interpolation mode 2020-01-29 09:49:50 +00:00
shader_enums.h compiler: add a new explicit interpolation mode 2020-01-29 09:49:50 +00:00
shader_info.h spirv: add SpvCapabilityFragmentMaskAMD 2020-01-23 10:48:02 +00:00