mesa/src/compiler
Matt Turner 3da789f1e9 glsl: Consider ubo_load to be a horizontal operation.
Unclear to me whether it actually is a horizontal operation that cannot
be vectorized, but the fact that i965 generates the same code in either
case makes me less interested in finding out.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94199
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-25 10:50:34 -08:00
..
glsl glsl: Consider ubo_load to be a horizontal operation. 2016-02-25 10:50:34 -08:00
nir nir: Remove the const_offset from nir_tex_instr 2016-02-10 16:33:50 -08:00
.gitignore compiler: fix .gitignore for glsl_compiler 2016-02-03 13:32:46 -05:00
Android.gen.mk nir: move to compiler/ 2016-01-26 16:08:30 +00:00
Android.mk nir: move to compiler/ 2016-01-26 16:08:30 +00:00
builtin_type_macros.h glsl/types: Add a bare "sampler" type 2016-02-13 17:22:36 -08:00
glsl_types.cpp glsl/types: Add a helper for getting image types 2016-02-13 17:22:36 -08:00
glsl_types.h glsl/types: Expose glsl_struct_field and glsl_function_param to C 2016-02-13 17:22:36 -08:00
Makefile.am glsl: Ensure glsl/ exists before making the lexer/parser. 2016-02-04 09:31:17 -08:00
Makefile.sources glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
nir_types.cpp nir/types: Add more type constructor functions 2016-02-13 17:22:36 -08:00
nir_types.h nir/types: Add more type constructor functions 2016-02-13 17:22:36 -08:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
shader_enums.c nir: move shader_enums.[ch] to compiler 2016-01-26 16:08:20 +00:00
shader_enums.h glsl: keep track of ssbo variable being accessed, add access params 2016-01-29 21:05:08 -05:00