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Always enable the use of pre-compressed texture data. The ability to perform on-line compression still requires the presence of libtxc_dxtn or an explicit driconf over-ride. Applications that just want to submit precompessed data when an on-line compressor is not available can look for the GL_EXT_texture_compression_dxt1 and GL_ANGLE_texture_compression_dxt[35] extensions. v2: Only enable the extensions that do not require on-line compression by default. The previous statement "This should not impact many (if any) real applications." proved to be false for at least Sauerbraten. This application mostly submits pre-compressed data, but it also can submit uncompressed data that it asks the driver to compress. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> [v1] Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1] Acked-by: Eric Anholt <eric@anholt.net> [v1] Acked-by: Lee Salzman <lsalzman@gmail.com> |
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| mesa | ||
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