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The way nir_lower_clip_vs() works with store_output intrinsics makes a ton of assumptions about the driver_location field. In i965 and iris, I'd rather do this lowering early and work with variables. v3d may want to switch to that as well, and ir3 could too, but I'm not sure exactly what would need updating. For now, handle both methods. Reviewed-by: Eric Anholt <eric@anholt.net>
342 lines
10 KiB
C
342 lines
10 KiB
C
/*
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* Copyright © 2015 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#define MAX_CLIP_PLANES 8
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/* Generates the lowering code for user-clip-planes, generating CLIPDIST
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* from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass
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* for fragment shaders to insert conditional kills based on the inter-
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* polated CLIPDIST
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*
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* NOTE: should be run after nir_lower_outputs_to_temporaries() (or at
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* least in scenarios where you can count on each output written once
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* and only once).
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*/
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static nir_variable *
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create_clipdist_var(nir_shader *shader, unsigned drvloc,
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bool output, gl_varying_slot slot)
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{
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nir_variable *var = rzalloc(shader, nir_variable);
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var->data.driver_location = drvloc;
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var->type = glsl_vec4_type();
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var->data.mode = output ? nir_var_shader_out : nir_var_shader_in;
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var->name = ralloc_asprintf(var, "clipdist_%d", drvloc);
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var->data.index = 0;
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var->data.location = slot;
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if (output) {
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exec_list_push_tail(&shader->outputs, &var->node);
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shader->num_outputs++; /* TODO use type_size() */
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}
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else {
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exec_list_push_tail(&shader->inputs, &var->node);
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shader->num_inputs++; /* TODO use type_size() */
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}
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return var;
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}
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static void
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store_clipdist_output(nir_builder *b, nir_variable *out, nir_ssa_def **val)
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{
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nir_intrinsic_instr *store;
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store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
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store->num_components = 4;
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nir_intrinsic_set_base(store, out->data.driver_location);
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nir_intrinsic_set_write_mask(store, 0xf);
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store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]);
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store->src[0].is_ssa = true;
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store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
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nir_builder_instr_insert(b, &store->instr);
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}
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static void
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load_clipdist_input(nir_builder *b, nir_variable *in, nir_ssa_def **val)
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{
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nir_intrinsic_instr *load;
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load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
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load->num_components = 4;
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nir_intrinsic_set_base(load, in->data.driver_location);
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load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
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nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
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nir_builder_instr_insert(b, &load->instr);
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val[0] = nir_channel(b, &load->dest.ssa, 0);
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val[1] = nir_channel(b, &load->dest.ssa, 1);
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val[2] = nir_channel(b, &load->dest.ssa, 2);
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val[3] = nir_channel(b, &load->dest.ssa, 3);
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}
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static nir_ssa_def *
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find_output_in_block(nir_block *block, unsigned drvloc)
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{
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nir_foreach_instr(instr, block) {
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if (instr->type == nir_instr_type_intrinsic) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if ((intr->intrinsic == nir_intrinsic_store_output) &&
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nir_intrinsic_base(intr) == drvloc) {
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assert(intr->src[0].is_ssa);
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assert(nir_src_is_const(intr->src[1]));
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return intr->src[0].ssa;
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}
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}
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}
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return NULL;
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}
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/* TODO: maybe this would be a useful helper?
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* NOTE: assumes each output is written exactly once (and unconditionally)
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* so if needed nir_lower_outputs_to_temporaries()
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*/
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static nir_ssa_def *
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find_output(nir_shader *shader, unsigned drvloc)
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{
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nir_ssa_def *def = NULL;
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nir_foreach_function(function, shader) {
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if (function->impl) {
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nir_foreach_block_reverse(block, function->impl) {
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nir_ssa_def *new_def = find_output_in_block(block, drvloc);
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assert(!(new_def && def));
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def = new_def;
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#if !defined(DEBUG)
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/* for debug builds, scan entire shader to assert
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* if output is written multiple times. For release
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* builds just assume all is well and bail when we
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* find first:
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*/
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if (def)
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break;
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#endif
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}
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}
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}
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return def;
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}
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/*
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* VS lowering
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*/
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/* ucp_enables is bitmask of enabled ucps. Actual ucp values are
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* passed in to shader via user_clip_plane system-values
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*
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* If use_vars is true, the pass will use variable loads and stores instead
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* of working with store_output intrinsics.
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*/
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bool
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nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars)
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{
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nir_function_impl *impl = nir_shader_get_entrypoint(shader);
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nir_ssa_def *clipdist[MAX_CLIP_PLANES];
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nir_builder b;
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int maxloc = -1;
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nir_variable *position = NULL;
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nir_variable *clipvertex = NULL;
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nir_ssa_def *cv;
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nir_variable *out[2] = { NULL };
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if (!ucp_enables)
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return false;
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nir_builder_init(&b, impl);
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/* NIR should ensure that, even in case of loops/if-else, there
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* should be only a single predecessor block to end_block, which
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* makes the perfect place to insert the clipdist calculations.
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*
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* NOTE: in case of early returns, these would have to be lowered
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* to jumps to end_block predecessor in a previous pass. Not sure
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* if there is a good way to sanity check this, but for now the
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* users of this pass don't support sub-routines.
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*/
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assert(impl->end_block->predecessors->entries == 1);
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b.cursor = nir_after_cf_list(&impl->body);
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/* find clipvertex/position outputs: */
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nir_foreach_variable(var, &shader->outputs) {
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switch (var->data.location) {
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case VARYING_SLOT_POS:
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position = var;
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break;
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case VARYING_SLOT_CLIP_VERTEX:
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clipvertex = var;
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break;
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case VARYING_SLOT_CLIP_DIST0:
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case VARYING_SLOT_CLIP_DIST1:
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/* if shader is already writing CLIPDIST, then
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* there should be no user-clip-planes to deal
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* with.
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*
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* We assume nir_remove_dead_variables has removed the clipdist
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* variables if they're not written.
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*/
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return false;
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}
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}
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if (use_vars) {
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cv = nir_load_var(&b, clipvertex ? clipvertex : position);
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if (clipvertex) {
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exec_node_remove(&clipvertex->node);
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clipvertex->data.mode = nir_var_global;
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exec_list_push_tail(&shader->globals, &clipvertex->node);
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}
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} else {
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if (clipvertex)
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cv = find_output(shader, clipvertex->data.driver_location);
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else if (position)
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cv = find_output(shader, position->data.driver_location);
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else
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return false;
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}
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/* insert CLIPDIST outputs: */
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if (ucp_enables & 0x0f)
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out[0] =
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create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST0);
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if (ucp_enables & 0xf0)
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out[1] =
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create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST1);
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for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
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if (ucp_enables & (1 << plane)) {
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nir_ssa_def *ucp = nir_load_user_clip_plane(&b, plane);
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/* calculate clipdist[plane] - dot(ucp, cv): */
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clipdist[plane] = nir_fdot4(&b, ucp, cv);
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} else {
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/* 0.0 == don't-clip == disabled: */
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clipdist[plane] = nir_imm_float(&b, 0.0);
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}
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}
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if (use_vars) {
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if (ucp_enables & 0x0f)
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nir_store_var(&b, out[0], nir_vec(&b, clipdist, 4), 0xf);
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if (ucp_enables & 0xf0)
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nir_store_var(&b, out[1], nir_vec(&b, &clipdist[4], 4), 0xf);
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} else {
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if (ucp_enables & 0x0f)
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store_clipdist_output(&b, out[0], &clipdist[0]);
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if (ucp_enables & 0xf0)
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store_clipdist_output(&b, out[1], &clipdist[4]);
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}
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nir_metadata_preserve(impl, nir_metadata_dominance);
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return true;
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}
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/*
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* FS lowering
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*/
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static void
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lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
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nir_variable **in)
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{
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nir_ssa_def *clipdist[MAX_CLIP_PLANES];
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nir_builder b;
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nir_builder_init(&b, impl);
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b.cursor = nir_before_cf_list(&impl->body);
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if (ucp_enables & 0x0f)
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load_clipdist_input(&b, in[0], &clipdist[0]);
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if (ucp_enables & 0xf0)
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load_clipdist_input(&b, in[1], &clipdist[4]);
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for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
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if (ucp_enables & (1 << plane)) {
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nir_intrinsic_instr *discard;
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nir_ssa_def *cond;
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cond = nir_flt(&b, clipdist[plane], nir_imm_float(&b, 0.0));
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discard = nir_intrinsic_instr_create(b.shader,
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nir_intrinsic_discard_if);
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discard->src[0] = nir_src_for_ssa(cond);
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nir_builder_instr_insert(&b, &discard->instr);
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b.shader->info.fs.uses_discard = true;
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}
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}
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nir_metadata_preserve(impl, nir_metadata_dominance);
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}
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/* insert conditional kill based on interpolated CLIPDIST
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*/
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bool
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nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables)
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{
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nir_variable *in[2];
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int maxloc = -1;
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if (!ucp_enables)
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return false;
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nir_foreach_variable(var, &shader->inputs) {
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int loc = var->data.driver_location;
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/* keep track of last used driver-location.. we'll be
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* appending CLIP_DIST0/CLIP_DIST1 after last existing
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* input:
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*/
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maxloc = MAX2(maxloc, loc);
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}
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/* The shader won't normally have CLIPDIST inputs, so we
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* must add our own:
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*/
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/* insert CLIPDIST outputs: */
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if (ucp_enables & 0x0f)
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in[0] =
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create_clipdist_var(shader, ++maxloc, false,
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VARYING_SLOT_CLIP_DIST0);
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if (ucp_enables & 0xf0)
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in[1] =
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create_clipdist_var(shader, ++maxloc, false,
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VARYING_SLOT_CLIP_DIST1);
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nir_foreach_function(function, shader) {
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if (!strcmp(function->name, "main"))
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lower_clip_fs(function->impl, ucp_enables, in);
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}
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return true;
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}
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