mesa/src/compiler
Iago Toral Quiroga 48f5c34301 nir: add a pass to clamp gl_PointSize to a range
The OpenGL and OpenGL ES specs require that implementations clamp the
value of gl_PointSize to an implementation-depedent range. This pass
is useful for any GPU hardware that doesn't do this automatically
for either one or both sides of the range, such as V3D.

v2:
 - Turn into a generic NIR pass (Eric).
 - Make the pass work before lower I/O so we can use the deref variable
   to inspect if we are writing to gl_PointSize (Eric).
 - Make the pass take the range to clamp as parameter and allow it
   to clamp to both sides of the range or just one side.
 - Make the pass report progress.

v3:
 - Fix copyright header (Eric)
 - use fmin/fmax instead of bcsel to clamp (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-13 09:44:12 +02:00
..
glsl glsl: Optimize the SoftFP64 shader when first creating it. 2019-08-12 10:42:32 -07:00
nir nir: add a pass to clamp gl_PointSize to a range 2019-08-13 09:44:12 +02:00
spirv spirv: Drop lower_workgroup_access_to_offsets 2019-08-10 22:15:35 -07:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
blob.h compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
glsl_types.h nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
Makefile.sources nir: merge and extend nir_opt_move_comparisons and nir_opt_move_load_ubo 2019-08-12 22:01:30 +00:00
meson.build meson: drop unused dep_{thread,dl} 2019-08-03 00:08:37 +00:00
nir_types.cpp nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
nir_types.h nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c glsl: Optionally declare gl_PointCoord as a system value 2019-07-18 13:20:39 +00:00
shader_enums.h compiler: add SYSTEM_VALUE_TESS_LEVEL_OUTER/INNER_DEFAULT 2019-08-12 14:52:17 -04:00
shader_info.h compiler: add shader_info.cs.user_data_components_amd 2019-08-12 14:52:17 -04:00