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The Aztec Ruins benchmark just grabs the first format in the list and SRGB causes it to render washed out. With this workaround, it renders the same as OpenGL. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3350> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3350> |
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